Files
SIG/Scripts/AjaxControlToolkit/Debug/Seadragon.debug.js
JORGE LUIS CAUDILLO ESPARZA c35cf91883 Commit inicial Ventas Productivo
2019-08-14 16:40:54 -07:00

4512 lines
168 KiB
JavaScript

Type.registerNamespace('Sys.Extended.UI.Seadragon');
Type.registerNamespace('Seadragon');
Seadragon.Utils = function() {
// Enumerations
var Browser = {
UNKNOWN: 0,
IE: 1,
FIREFOX: 2,
SAFARI: 3,
CHROME: 4,
OPERA: 5
};
Seadragon.Browser = Browser;
// Fields
var self = this;
var arrActiveX = ["Msxml2.XMLHTTP", "Msxml3.XMLHTTP", "Microsoft.XMLHTTP"];
var fileFormats = {
"bmp": false,
"jpeg": true,
"jpg": true,
"png": true,
"tif": false,
"wdp": false
};
var browser = Browser.UNKNOWN;
var browserVersion = 0;
var badAlphaBrowser = false; // updated in constructor
var urlParams = {};
// Constructor
(function() {
// Browser detect
var app = navigator.appName;
var ver = navigator.appVersion;
var ua = navigator.userAgent;
if(app == "Microsoft Internet Explorer" &&
!!window.attachEvent && !!window.ActiveXObject) {
var ieOffset = ua.indexOf("MSIE");
browser = Browser.IE;
browserVersion = parseFloat(
ua.substring(ieOffset + 5, ua.indexOf(";", ieOffset)));
} else if(app == "Netscape" && !!window.addEventListener) {
var ffOffset = ua.indexOf("Firefox");
var saOffset = ua.indexOf("Safari");
var chOffset = ua.indexOf("Chrome");
if(ffOffset >= 0) {
browser = Browser.FIREFOX;
browserVersion = parseFloat(ua.substring(ffOffset + 8));
} else if(saOffset >= 0) {
var slash = ua.substring(0, saOffset).lastIndexOf("/");
browser = (chOffset >= 0) ? Browser.CHROME : Browser.SAFARI;
browserVersion = parseFloat(ua.substring(slash + 1, saOffset));
}
} else if(app == "Opera" && !!window.opera && !!window.attachEvent) {
browser = Browser.OPERA;
browserVersion = parseFloat(ver);
}
// Url parameters
var query = window.location.search.substring(1); // ignore '?'
var parts = query.split('&');
for(var i = 0; i < parts.length; i++) {
var part = parts[i];
var sep = part.indexOf('=');
if(sep > 0)
urlParams[part.substring(0, sep)] = decodeURIComponent(part.substring(sep + 1));
}
// Browser behaviors
// update: chrome 2 no longer has this problem!
badAlphaBrowser = (browser == Browser.IE || (browser == Browser.CHROME && browserVersion < 2));
})();
// Helpers
function getOffsetParent(elmt, isFixed) {
// IE and Opera "fixed" position elements don't have offset parents.
// regardless, if it's fixed, its offset parent is the body.
if(isFixed && elmt != document.body)
return document.body;
else
return elmt.offsetParent;
}
// Methods
this.getBrowser = function() {
return browser;
};
this.getBrowserVersion = function() {
return browserVersion;
};
this.getElement = function(elmt) {
if(typeof (elmt) == "string")
elmt = document.getElementById(elmt);
return elmt;
};
this.getElementPosition = function(elmt) {
var elmt = self.getElement(elmt);
var result = new Seadragon.Point();
// technique from:
// http://www.quirksmode.org/js/findpos.html
// with special check for "fixed" elements.
var isFixed = self.getElementStyle(elmt).position == "fixed";
var offsetParent = getOffsetParent(elmt, isFixed);
while(offsetParent) {
result.x += elmt.offsetLeft;
result.y += elmt.offsetTop;
if(isFixed)
result = result.plus(self.getPageScroll());
elmt = offsetParent;
isFixed = self.getElementStyle(elmt).position == "fixed";
offsetParent = getOffsetParent(elmt, isFixed);
}
return result;
};
this.getElementSize = function(elmt) {
var elmt = self.getElement(elmt);
return new Seadragon.Point(elmt.clientWidth, elmt.clientHeight);
};
this.getElementStyle = function(elmt) {
var elmt = self.getElement(elmt);
if(elmt.currentStyle)
return elmt.currentStyle;
else if(window.getComputedStyle)
return window.getComputedStyle(elmt, "");
else
Seadragon.Debug.fail("Unknown element style, no known technique.");
};
this.getEvent = function(event) {
return event ? event : window.event;
};
this.getMousePosition = function(event) {
var event = self.getEvent(event);
var result = new Seadragon.Point();
// technique from:
// http://www.quirksmode.org/js/events_properties.html
if(typeof (event.pageX) == "number") {
result.x = event.pageX;
result.y = event.pageY;
} else if(typeof (event.clientX) == "number") {
result.x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
result.y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop;
} else {
Seadragon.Debug.fail("Unknown event mouse position, no known technique.");
}
return result;
};
this.getPageScroll = function() {
var result = new Seadragon.Point();
var docElmt = document.documentElement || {};
var body = document.body || {};
// technique from:
// http://www.howtocreate.co.uk/tutorials/javascript/browserwindow
if(typeof (window.pageXOffset) == "number") {
// most browsers
result.x = window.pageXOffset;
result.y = window.pageYOffset;
} else if(body.scrollLeft || body.scrollTop) {
// W3C spec, IE6+ in quirks mode
result.x = body.scrollLeft;
result.y = body.scrollTop;
} else if(docElmt.scrollLeft || docElmt.scrollTop) {
// IE6+ in standards mode
result.x = docElmt.scrollLeft;
result.y = docElmt.scrollTop;
}
// note: we specifically aren't testing for typeof here, because IE sets
// the appropriate variables undefined instead of 0 under certain
// conditions. this means we also shouldn't fail if none of the three
// cases are hit; we'll just assume the page scroll is 0.
return result;
};
this.getWindowSize = function() {
var result = new Seadragon.Point();
var docElmt = document.documentElement || {};
var body = document.body || {};
// technique from:
// http://www.howtocreate.co.uk/tutorials/javascript/browserwindow
// important: i originally cleaned up the second and third IE checks to
// check if the typeof was number. but this fails for quirks mode,
// because docElmt.clientWidth is indeed a number, but it's incorrectly
// zero. so no longer checking typeof is number for those cases.
if(typeof (window.innerWidth) == 'number') {
// non-IE browsers
result.x = window.innerWidth;
result.y = window.innerHeight;
} else if(docElmt.clientWidth || docElmt.clientHeight) {
// IE6+ in standards mode
result.x = docElmt.clientWidth;
result.y = docElmt.clientHeight;
} else if(body.clientWidth || body.clientHeight) {
// IE6+ in quirks mode
result.x = body.clientWidth;
result.y = body.clientHeight;
} else {
Seadragon.Debug.fail("Unknown window size, no known technique.");
}
return result;
};
this.imageFormatSupported = function(ext) {
var ext = ext ? ext : "";
return !!fileFormats[ext.toLowerCase()];
};
this.makeCenteredNode = function(elmt) {
var elmt = Seadragon.Utils.getElement(elmt);
var div = self.makeNeutralElement("div");
var html = [];
// technique for vertically centering (in IE!!!) from:
// http://www.jakpsatweb.cz/css/css-vertical-center-solution.html
// with explicit neutralizing of styles added by me.
html.push('<div style="display:table; height:100%; width:100%;');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('#position:relative; overflow:hidden; text-align:left;">');
// the text-align:left guards against incorrect centering in IE
html.push('<div style="#position:absolute; #top:50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('display:table-cell; vertical-align:middle;">');
html.push('<div style="#position:relative; #top:-50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('text-align:center;"></div></div></div>');
div.innerHTML = html.join('');
div = div.firstChild;
// now add the element as a child to the inner-most div
var innerDiv = div;
var innerDivs = div.getElementsByTagName("div");
while(innerDivs.length > 0) {
innerDiv = innerDivs[0];
innerDivs = innerDiv.getElementsByTagName("div");
}
innerDiv.appendChild(elmt);
return div;
};
this.makeNeutralElement = function(tagName) {
var elmt = document.createElement(tagName);
var style = elmt.style;
// TODO reset neutral element's style in a better way
style.background = "transparent none";
style.border = "none";
style.margin = "0px";
style.padding = "0px";
style.position = "static";
return elmt;
};
this.makeTransparentImage = function(src) {
var img = self.makeNeutralElement("img");
var elmt = null;
if(browser == Browser.IE && browserVersion < 7) {
elmt = self.makeNeutralElement("span");
elmt.style.display = "inline-block";
// to size span correctly, load image and get natural size,
// but don't override any user-set CSS values
img.onload = function() {
elmt.style.width = elmt.style.width || img.width + "px";
elmt.style.height = elmt.style.height || img.height + "px";
img.onload = null;
img = null; // to prevent memory leaks in IE
};
img.src = src;
elmt.style.filter =
"progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" +
src + "', sizingMethod='scale')";
} else {
elmt = img;
elmt.src = src;
}
return elmt;
};
this.setElementOpacity = function(elmt, opacity, usesAlpha) {
var elmt = self.getElement(elmt);
if(usesAlpha && badAlphaBrowser)
// images with alpha channels won't fade well, so round
opacity = Math.round(opacity);
// for CSS opacity browsers, remove opacity value if it's unnecessary
if(opacity < 1)
elmt.style.opacity = opacity;
else
elmt.style.opacity = "";
// for CSS filter browsers (IE), remove alpha filter if it's unnecessary
if(opacity == 1) {
var prevFilter = elmt.style.filter || "";
elmt.style.filter = prevFilter.replace(/alpha\(.*?\)/g, "");
// important: note the lazy star! this protects against
// multiple filters; we don't want to delete the other ones.
return;
}
var ieOpacity = Math.round(100 * opacity);
var ieFilter = " alpha(opacity=" + ieOpacity + ") ";
// check if this element has filters associated with it (IE only),
// but prevent bug where IE throws error "Member not found" sometimes.
try {
if(elmt.filters && elmt.filters.alpha)
elmt.filters.alpha.opacity = ieOpacity;
else
elmt.style.filter += ieFilter;
} catch(e) {
elmt.style.filter += ieFilter;
}
};
this.addEvent = function(elmt, eventName, handler, useCapture) {
var elmt = self.getElement(elmt);
// technique from:
// http://blog.paranoidferret.com/index.php/2007/08/10/javascript-working-with-events/
if(elmt.addEventListener) {
elmt.addEventListener(eventName, handler, useCapture);
} else if(elmt.attachEvent) {
elmt.attachEvent("on" + eventName, handler);
if(useCapture && elmt.setCapture)
elmt.setCapture();
} else {
Seadragon.Debug.fail("Unable to attach event handler, no known technique.");
}
};
this.removeEvent = function(elmt, eventName, handler, useCapture) {
var elmt = self.getElement(elmt);
// technique from:
// http://blog.paranoidferret.com/index.php/2007/08/10/javascript-working-with-events/
if(elmt.removeEventListener) {
elmt.removeEventListener(eventName, handler, useCapture);
} else if(elmt.detachEvent) {
elmt.detachEvent("on" + eventName, handler);
if(useCapture && elmt.releaseCapture)
elmt.releaseCapture();
} else {
Seadragon.Debug.fail("Unable to detach event handler, no known technique.");
}
};
this.cancelEvent = function(event) {
var event = self.getEvent(event);
// technique from:
// http://blog.paranoidferret.com/index.php/2007/08/10/javascript-working-with-events/
if(event.preventDefault)
event.preventDefault(); // W3C for preventing default
event.cancel = true; // legacy for preventing default
event.returnValue = false; // IE for preventing default
};
this.stopEvent = function(event) {
var event = self.getEvent(event);
// technique from:
// http://blog.paranoidferret.com/index.php/2007/08/10/javascript-working-with-events/
if(event.stopPropagation) {
event.stopPropagation(); // W3C for stopping propagation
}
event.cancelBubble = true; // IE for stopping propagation
};
this.createCallback = function(object, method) {
// create callback args
var initialArgs = [];
for(var i = 2; i < arguments.length; i++)
initialArgs.push(arguments[i]);
// create closure to apply method
return function() {
// concatenate new args, but make a copy of initialArgs first
var args = initialArgs.concat([]);
for(var i = 0; i < arguments.length; i++)
args.push(arguments[i]);
return method.apply(object, args);
};
};
this.getUrlParameter = function(key) {
var value = urlParams[key];
return value ? value : null;
};
this.makeAjaxRequest = function(url, callback) {
var async = typeof (callback) == "function";
var req = null;
if(async) {
var actual = callback;
var callback = function() {
window.setTimeout(Seadragon.Utils.createCallback(null, actual, req), 1);
};
}
if(window.ActiveXObject)
for(var i = 0; i < arrActiveX.length; i++)
try {
req = new ActiveXObject(arrActiveX[i]);
break;
} catch(e) {
continue;
}
else if(window.XMLHttpRequest)
req = new XMLHttpRequest();
if(!req)
Seadragon.Debug.fail("Browser doesn't support XMLHttpRequest.");
if(async)
req.onreadystatechange = function() {
if(req.readyState == 4) {
// prevent memory leaks by breaking circular reference now
req.onreadystatechange = new Function();
callback();
}
};
try {
req.open("GET", url, async);
req.send(null);
} catch(e) {
Seadragon.Debug.log(e.name + " while making AJAX request: " + e.message);
req.onreadystatechange = null;
req = null;
if(async)
callback();
}
return async ? null : req;
};
this.parseXml = function(string) {
var xmlDoc = null;
if(window.ActiveXObject)
try {
xmlDoc = new ActiveXObject("Microsoft.XMLDOM");
xmlDoc.async = false;
xmlDoc.loadXML(string);
} catch(e) {
Seadragon.Debug.log(e.name + " while parsing XML (ActiveX): " + e.message);
}
else if(window.DOMParser)
try {
var parser = new DOMParser();
xmlDoc = parser.parseFromString(string, "text/xml");
} catch(e) {
Seadragon.Debug.log(e.name + " while parsing XML (DOMParser): " + e.message);
}
else
Seadragon.Debug.fail("Browser doesn't support XML DOM.");
return xmlDoc;
};
};
// Seadragon.Utils is a static class, so make it singleton instance
Seadragon.Utils = new Seadragon.Utils();
Sys.Extended.UI.Seadragon.ButtonState = function() {
throw Error.invalidOperation();
};
Sys.Extended.UI.Seadragon.ButtonState.prototype = {
REST: 0,
GROUP: 1,
HOVER: 2,
DOWN: 3
};
Sys.Extended.UI.Seadragon.ButtonState.registerEnum("Sys.Extended.UI.Seadragon.ButtonState", false);
Sys.Extended.UI.Seadragon.Button = function() {
Sys.Extended.UI.Seadragon.Button.initializeBase(this);
this._tooltip = null;
this._srcRest = null;
this._srcGroup = null;
this._srcHover = null;
this._srcDown = null;
this._button = null;
this.config = null;
};
Sys.Extended.UI.Seadragon.Button.prototype = {
initialize: function() {
Sys.Extended.UI.Seadragon.Button.callBaseMethod(this, 'initialize');
this._button = Seadragon.Utils.makeNeutralElement("span");
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.GROUP;
this._tracker = new Seadragon.MouseTracker(this._button, this.config.clickTimeThreshold, this.config.clickDistThreshold);
this._imgRest = Seadragon.Utils.makeTransparentImage(this._srcRest);
this._imgGroup = Seadragon.Utils.makeTransparentImage(this._srcGroup);
this._imgHover = Seadragon.Utils.makeTransparentImage(this._srcHover);
this._imgDown = Seadragon.Utils.makeTransparentImage(this._srcDown);
this._fadeDelay = 0; // begin fading immediately
this._fadeLength = 2000; // fade over a period of 2 seconds
this._fadeBeginTime = null;
this._shouldFade = false;
this._button.style.display = "inline-block";
this._button.style.position = "relative";
this._button.title = this._tooltip;
this._button.appendChild(this._imgRest);
this._button.appendChild(this._imgGroup);
this._button.appendChild(this._imgHover);
this._button.appendChild(this._imgDown);
var styleRest = this._imgRest.style;
var styleGroup = this._imgGroup.style;
var styleHover = this._imgHover.style;
var styleDown = this._imgDown.style;
// DON'T position imgRest absolutely -- let it be inline so it fills
// up the div, sizing the div appropriately
styleGroup.position = styleHover.position = styleDown.position = "absolute";
styleGroup.top = styleHover.top = styleDown.top = "0px";
styleGroup.left = styleHover.left = styleDown.left = "0px";
styleHover.visibility = styleDown.visibility = "hidden";
// rest and group are always visible
// FF2 is very buggy with inline-block. it squashes the button div,
// making the group-pressed states' images lower than rest. but
// apparently, clearing the "top" style fixes this. (note that this
// breaks the buttons in every other browser, so we're not clearing
// the "top" style by default...)
if(Seadragon.Utils.getBrowser() == Seadragon.Browser.FIREFOX &&
Seadragon.Utils.getBrowserVersion() < 3)
styleGroup.top = styleHover.top = styleDown.top = "";
this._tracker.enterHandler = Function.createDelegate(this, this._enterHandler);
this._tracker.exitHandler = Function.createDelegate(this, this._exitHandler);
this._tracker.pressHandler = Function.createDelegate(this, this._pressHandler);
this._tracker.releaseHandler = Function.createDelegate(this, this._releaseHandler);
this._tracker.clickHandler = Function.createDelegate(this, this._clickHandler);
this._tracker.setTracking(true);
this._outTo(Sys.Extended.UI.Seadragon.ButtonState.REST);
},
dispose: function() {
},
_scheduleFade: function() {
window.setTimeout(Function.createDelegate(this, this._updateFade), 20);
},
_updateFade: function() {
if(this._shouldFade) {
var currentTime = new Date().getTime();
var deltaTime = currentTime - this._fadeBeginTime;
var opacity = 1.0 - deltaTime / this._fadeLength;
opacity = Math.min(1.0, opacity);
opacity = Math.max(0.0, opacity);
Seadragon.Utils.setElementOpacity(this._imgGroup, opacity, true);
if(opacity > 0)
this._scheduleFade(); // fade again
}
},
_beginFading: function() {
this._shouldFade = true;
this._fadeBeginTime = new Date().getTime() + this._fadeDelay;
window.setTimeout(Function.createDelegate(this, this._scheduleFade), this._fadeDelay);
},
_stopFading: function() {
this._shouldFade = false;
Seadragon.Utils.setElementOpacity(this._imgGroup, 1.0, true);
},
_inTo: function(newState) {
if(newState >= Sys.Extended.UI.Seadragon.ButtonState.GROUP && this._currentState == Sys.Extended.UI.Seadragon.ButtonState.REST) {
this._stopFading();
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.GROUP;
}
if(newState >= Sys.Extended.UI.Seadragon.ButtonState.HOVER && this._currentState == Sys.Extended.UI.Seadragon.ButtonState.GROUP) {
// important: don't explicitly say "visibility: visible".
// see note in Viewer.setVisible() for explanation.
this._imgHover.style.visibility = "";
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.HOVER;
}
if(newState >= Sys.Extended.UI.Seadragon.ButtonState.DOWN && this._currentState == Sys.Extended.UI.Seadragon.ButtonState.HOVER) {
// important: don't explicitly say "visibility: visible".
// see note in Viewer.setVisible() for explanation.
this._imgDown.style.visibility = "";
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.DOWN;
}
},
_outTo: function(newState) {
if(newState <= Sys.Extended.UI.Seadragon.ButtonState.HOVER && this._currentState == Sys.Extended.UI.Seadragon.ButtonState.DOWN) {
this._imgDown.style.visibility = "hidden";
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.HOVER;
}
if(newState <= Sys.Extended.UI.Seadragon.ButtonState.GROUP && this._currentState == Sys.Extended.UI.Seadragon.ButtonState.HOVER) {
this._imgHover.style.visibility = "hidden";
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.GROUP;
}
if(this._newState <= Sys.Extended.UI.Seadragon.ButtonState.REST && this._currentState == Sys.Extended.UI.Seadragon.ButtonState.GROUP) {
this._beginFading();
this._currentState = Sys.Extended.UI.Seadragon.ButtonState.REST;
}
},
_enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
if(buttonDownElmt) {
this._inTo(Sys.Extended.UI.Seadragon.ButtonState.DOWN);
this._raiseEvent("onEnter", this);
} else if(!buttonDownAny) {
this._inTo(Sys.Extended.UI.Seadragon.ButtonState.HOVER);
}
},
_exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
this._outTo(Sys.Extended.UI.Seadragon.ButtonState.GROUP);
if(buttonDownElmt)
this._raiseEvent("onExit", this);
},
_pressHandler: function(tracker, position) {
this._inTo(Sys.Extended.UI.Seadragon.ButtonState.DOWN);
this._raiseEvent("onPress", this);
},
_releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
if(insideElmtPress && insideElmtRelease) {
this._outTo(Sys.Extended.UI.Seadragon.ButtonState.HOVER);
this._raiseEvent("onRelease", this);
} else if(insideElmtPress) {
this._outTo(Sys.Extended.UI.Seadragon.ButtonState.GROUP);
} else {
// pressed elsewhere, but released on it. if we ignored the
// enter event because a button was down, activate hover now
this._inTo(Sys.Extended.UI.Seadragon.ButtonState.HOVER);
}
},
_clickHandler: function(tracker, position, quick, shift) {
if(quick)
this._raiseEvent("onClick", this);
},
_raiseEvent: function(eventName, eventArgs) {
// Get handler for event.
var handler = this.get_events().getHandler(eventName);
if(handler) {
if(!eventArgs)
eventArgs = Sys.EventArgs.Empty;
// Fire event.
handler(this, eventArgs);
}
},
get_element: function() {
return this._button;
},
get_tooltip: function() {
return this._tooltip;
},
set_tooltip: function(value) {
this._tooltip = value;
},
get_config: function() {
return this.config;
},
set_config: function(value) {
this.config = value;
},
get_srcRest: function() {
return this._srcRest;
},
set_srcRest: function(value) {
this._srcRest = value;
},
get_srcGroup: function() {
return this._srcGroup;
},
set_srcGroup: function(value) {
this._srcGroup = value;
},
get_srcHover: function() {
return this._srcHover;
},
set_srcHover: function(value) {
this._srcHover = value;
},
get_srcDown: function() {
return this._srcDown;
},
set_srcDown: function(value) {
this._srcDown = value;
},
add_onPress: function(handler) {
this.get_events().addHandler("onPress", handler);
},
remove_onPress: function(handler) {
this.get_events().removeHandler("onPress", handler);
},
add_onClick: function(handler) {
this.get_events().addHandler("onClick", handler);
},
remove_onClick: function(handler) {
this.get_events().removeHandler("onClick", handler);
},
add_onEnter: function(handler) {
this.get_events().addHandler("onEnter", handler);
},
remove_onEnter: function(handler) {
this.get_events().removeHandler("onEnter", handler);
},
add_onRelease: function(handler) {
this.get_events().addHandler("onRelease", handler);
},
remove_onRelease: function(handler) {
this.get_events().removeHandler("onRelease", handler);
},
add_onExit: function(handler) {
this.get_events().addHandler("onExit", handler);
},
remove_onExit: function(handler) {
this.get_events().removeHandler("onExit", handler);
},
notifyGroupEnter: function() {
this._inTo(Sys.Extended.UI.Seadragon.ButtonState.GROUP);
},
notifyGroupExit: function() {
this._outTo(Sys.Extended.UI.Seadragon.ButtonState.REST);
}
};
Sys.Extended.UI.Seadragon.Button.registerClass('Sys.Extended.UI.Seadragon.Button', Sys.Component);
Sys.Extended.UI.Seadragon.ButtonGroup = function() {
Sys.Extended.UI.Seadragon.ButtonGroup.initializeBase(this);
this._buttons = null;
this._group = null;
this.config = null;
};
Sys.Extended.UI.Seadragon.ButtonGroup.prototype = {
initialize: function() {
Sys.Extended.UI.Seadragon.ButtonGroup.callBaseMethod(this, 'initialize');
this._group = Seadragon.Utils.makeNeutralElement("span");
var buttons = this._buttons.concat([]); // copy
var tracker = new Seadragon.MouseTracker(this._group, this.config.clickTimeThreshold, this.config.clickDistThreshold);
this._group.style.display = "inline-block";
for(var i = 0; i < buttons.length; i++)
this._group.appendChild(buttons[i].get_element());
tracker.enterHandler = Function.createDelegate(this, this._enterHandler);
tracker.exitHandler = Function.createDelegate(this, this._exitHandler);
tracker.releaseHandler = Function.createDelegate(this, this._releaseHandler);
tracker.setTracking(true);
},
dispose: function() {
},
get_buttons: function() {
return this._buttons;
},
set_buttons: function(value) {
this._buttons = value;
},
get_element: function() {
return this._group;
},
get_config: function() {
return this.config;
},
set_config: function(value) {
this.config = value;
},
_enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
// somewhat office ribbon style -- we do this regardless of whether
// the mouse is down from elsewhere. it's a nice soft glow effect.
for(var i = 0; i < this._buttons.length; i++)
this._buttons[i].notifyGroupEnter();
},
_exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
if(!buttonDownElmt)
// only go to rest if the mouse isn't down from a button
for(var i = 0; i < this._buttons.length; i++)
this._buttons[i].notifyGroupExit();
},
_releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
if(!insideElmtRelease)
// this means was the mouse was inside the div during press, so
// since it's no longer inside the div during release, it left
// the div. but onDivExit() ignored it since the mouse was down
// from the div, so we'll go out to rest state now.
for(var i = 0; i < this._buttons.length; i++)
this._buttons[i].notifyGroupExit();
},
emulateEnter: function() {
this._enterHandler();
},
emulateExit: function() {
this._exitHandler();
}
};
Sys.Extended.UI.Seadragon.ButtonGroup.registerClass('Sys.Extended.UI.Seadragon.ButtonGroup', Sys.Component);
Sys.Extended.UI.Seadragon.Config = function() {
this.debugMode = true;
this.animationTime = 1.5;
this.blendTime = 0.5;
this.alwaysBlend = false;
this.autoHideControls = true;
this.immediateRender = false;
this.wrapHorizontal = false;
this.wrapVertical = false;
this.minZoomDimension = 0.8;
this.maxZoomPixelRatio = 2;
this.visibilityRatio = 0.5;
this.springStiffness = 5.0;
this.imageLoaderLimit = 2;
this.clickTimeThreshold = 200;
this.clickDistThreshold = 5;
this.zoomPerClick = 2.0;
this.zoomPerSecond = 2.0;
this.showNavigationControl = true;
this.maxImageCacheCount = 100;
this.minPixelRatio = 0.5;
this.mouseNavEnabled = true;
this.navImages = {
zoomIn: {
REST: Sys.Extended.UI.Images["Seadragon.ZoomIn-Rest.png"],
GROUP: Sys.Extended.UI.Images["Seadragon.ZoomIn-Grouphover.png"],
HOVER: Sys.Extended.UI.Images["Seadragon.ZoomIn-Hover.png"],
DOWN: Sys.Extended.UI.Images["Seadragon.ZoomIn-Pressed.png"]
},
zoomOut: {
REST: Sys.Extended.UI.Images["Seadragon.ZoomOut-Rest.png"],
GROUP: Sys.Extended.UI.Images["Seadragon.ZoomOut-Grouphover.png"],
HOVER: Sys.Extended.UI.Images["Seadragon.ZoomOut-Hover.png"],
DOWN: Sys.Extended.UI.Images["Seadragon.ZoomOut-Pressed.png"]
},
home: {
REST: Sys.Extended.UI.Images["Seadragon.Home-Rest.png"],
GROUP: Sys.Extended.UI.Images["Seadragon.Home-Grouphover.png"],
HOVER: Sys.Extended.UI.Images["Seadragon.Home-Hover.png"],
DOWN: Sys.Extended.UI.Images["Seadragon.Home-Pressed.png"]
},
fullpage: {
REST: Sys.Extended.UI.Images["Seadragon.Fullscreen-Rest.png"],
GROUP: Sys.Extended.UI.Images["Seadragon.Fullscreen-Grouphover.png"],
HOVER: Sys.Extended.UI.Images["Seadragon.Fullscreen-Hover.png"],
DOWN: Sys.Extended.UI.Images["Seadragon.Fullscreen-Pressed.png"]
}
};
};
Sys.Extended.UI.Seadragon.Config.registerClass('Sys.Extended.UI.Seadragon.Config', null, Sys.IDisposable);
if(!window.SIGNAL)
window.SIGNAL = "----seadragon----";
Sys.Extended.UI.Seadragon.ControlAnchor = function() {
throw Error.invalidOperation();
};
Sys.Extended.UI.Seadragon.ControlAnchor.prototype = {
NONE: 0,
TOP_LEFT: 1,
TOP_RIGHT: 2,
BOTTOM_RIGHT: 3,
BOTTOM_LEFT: 4
};
Sys.Extended.UI.Seadragon.ControlAnchor.registerEnum("Sys.Extended.UI.Seadragon.ControlAnchor", false);
Seadragon.ControlAnchor = Sys.Extended.UI.Seadragon.ControlAnchor;
Sys.Extended.UI.Seadragon.OverlayPlacement = function() {
throw Error.invalidOperation();
};
Sys.Extended.UI.Seadragon.OverlayPlacement.prototype = {
CENTER: 0,
TOP_LEFT: 1,
TOP: 2,
TOP_RIGHT: 3,
RIGHT: 4,
BOTTOM_RIGHT: 5,
BOTTOM: 6,
BOTTOM_LEFT: 7,
LEFT: 8
};
Sys.Extended.UI.Seadragon.OverlayPlacement.registerEnum("Sys.Extended.UI.Seadragon.OverlayPlacement", false);
Seadragon.OverlayPlacement = Sys.Extended.UI.Seadragon.OverlayPlacement;
Sys.Extended.UI.Seadragon.NavControl = function(viewer) {
this._group = null;
this._zooming = false; // whether we should be continuously zooming
this._zoomFactor = null; // how much we should be continuously zooming by
this._lastZoomTime = null;
this._viewer = viewer;
this.config = this._viewer.config;
this.elmt = null;
this.initialize();
};
Sys.Extended.UI.Seadragon.NavControl.prototype = {
initialize: function() {
var beginZoomingInHandler = Function.createDelegate(this, this._beginZoomingIn);
var endZoomingHandler = Function.createDelegate(this, this._endZooming);
var doSingleZoomInHandler = Function.createDelegate(this, this._doSingleZoomIn);
var beginZoomingOutHandler = Function.createDelegate(this, this._beginZoomingOut);
var doSingleZoomOutHandler = Function.createDelegate(this, this._doSingleZoomOut);
var onHomeHandler = Function.createDelegate(this, this._onHome);
var onFullPageHandler = Function.createDelegate(this, this._onFullPage);
var navImages = this._viewer.config.navImages;
var zoomIn = $create(Sys.Extended.UI.Seadragon.Button,
{ config: this._viewer.config, tooltip: Seadragon.Strings.getString("Tooltips.ZoomIn"), srcRest: this._resolveUrl(navImages.zoomIn.REST), srcGroup: this._resolveUrl(navImages.zoomIn.GROUP), srcHover: this._resolveUrl(navImages.zoomIn.HOVER), srcDown: this._resolveUrl(navImages.zoomIn.DOWN) },
{ onPress: beginZoomingInHandler, onRelease: endZoomingHandler, onClick: doSingleZoomInHandler, onEnter: beginZoomingInHandler, onExit: endZoomingHandler }, null, null);
var zoomOut = $create(Sys.Extended.UI.Seadragon.Button,
{ config: this._viewer.config, tooltip: Seadragon.Strings.getString("Tooltips.ZoomOut"), srcRest: this._resolveUrl(navImages.zoomOut.REST), srcGroup: this._resolveUrl(navImages.zoomOut.GROUP), srcHover: this._resolveUrl(navImages.zoomOut.HOVER), srcDown: this._resolveUrl(navImages.zoomOut.DOWN) },
{ onPress: beginZoomingOutHandler, onRelease: endZoomingHandler, onClick: doSingleZoomOutHandler, onEnter: beginZoomingOutHandler, onExit: endZoomingHandler }, null, null);
var goHome = $create(Sys.Extended.UI.Seadragon.Button,
{ config: this._viewer.config, tooltip: Seadragon.Strings.getString("Tooltips.Home"), srcRest: this._resolveUrl(navImages.home.REST), srcGroup: this._resolveUrl(navImages.home.GROUP), srcHover: this._resolveUrl(navImages.home.HOVER), srcDown: this._resolveUrl(navImages.home.DOWN) },
{ onRelease: onHomeHandler }, null, null);
var fullPage = $create(Sys.Extended.UI.Seadragon.Button,
{ config: this._viewer.config, tooltip: Seadragon.Strings.getString("Tooltips.FullPage"), srcRest: this._resolveUrl(navImages.fullpage.REST), srcGroup: this._resolveUrl(navImages.fullpage.GROUP), srcHover: this._resolveUrl(navImages.fullpage.HOVER), srcDown: this._resolveUrl(navImages.fullpage.DOWN) },
{ onRelease: onFullPageHandler }, null, null);
this._group = $create(Sys.Extended.UI.Seadragon.ButtonGroup,
{ config: this._viewer.config, buttons: [zoomIn, zoomOut, goHome, fullPage] }, null, null, null);
this.elmt = this._group.get_element();
this.elmt[SIGNAL] = true; // hack to get our controls to fade
this._viewer.add_open(Function.createDelegate(this, this._lightUp));
},
dispose: function() {
},
_resolveUrl: function(url) {
return String.format("{1}", this._viewer.get_prefixUrl(), url);
},
_beginZoomingIn: function() {
this._lastZoomTime = new Date().getTime();
this._zoomFactor = this.config.zoomPerSecond;
this._zooming = true;
this._scheduleZoom();
},
_beginZoomingOut: function() {
this._lastZoomTime = new Date().getTime();
this._zoomFactor = 1.0 / this.config.zoomPerSecond;
this._zooming = true;
this._scheduleZoom();
},
_endZooming: function() {
this._zooming = false;
},
_scheduleZoom: function() {
window.setTimeout(Function.createDelegate(this, this._doZoom), 10);
},
_doZoom: function() {
if(this._zooming && this._viewer.viewport) {
var currentTime = new Date().getTime();
var deltaTime = currentTime - this._lastZoomTime;
var adjustedFactor = Math.pow(this._zoomFactor, deltaTime / 1000);
this._viewer.viewport.zoomBy(adjustedFactor);
this._viewer.viewport.applyConstraints();
this._lastZoomTime = currentTime;
this._scheduleZoom();
}
},
_doSingleZoomIn: function() {
if(this._viewer.viewport) {
this._zooming = false;
this._viewer.viewport.zoomBy(this.config.zoomPerClick / 1.0);
this._viewer.viewport.applyConstraints();
}
},
_doSingleZoomOut: function() {
if(this._viewer.viewport) {
this._zooming = false;
this._viewer.viewport.zoomBy(1.0 / this.config.zoomPerClick);
this._viewer.viewport.applyConstraints();
}
},
_lightUp: function() {
this._group.emulateEnter();
this._group.emulateExit();
},
_onHome: function() {
if(this._viewer.viewport)
this._viewer.viewport.goHome();
},
_onFullPage: function() {
this._viewer.setFullPage(!this._viewer.isFullPage());
this._group.emulateExit(); // correct for no mouseout event on change
if(this._viewer.viewport)
this._viewer.viewport.applyConstraints();
}
};
Sys.Extended.UI.Seadragon.NavControl.registerClass('Sys.Extended.UI.Seadragon.NavControl', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Control = function(elmt, anchor, container) {
// Properties
this.elmt = elmt;
this.anchor = anchor;
this.container = container;
this.wrapper = Seadragon.Utils.makeNeutralElement("span");
this.initialize();
};
Sys.Extended.UI.Seadragon.Control.prototype = {
initialize: function() {
this.wrapper = Seadragon.Utils.makeNeutralElement("span");
// Constructor
this.wrapper.style.display = "inline-block";
this.wrapper.appendChild(this.elmt);
if(this.anchor == Seadragon.ControlAnchor.NONE)
this.wrapper.style.width = this.wrapper.style.height = "100%"; // IE6 fix
this.addToAnchor();
},
addToAnchor: function() {
if(this.anchor == Seadragon.ControlAnchor.TOP_RIGHT || this.anchor == Seadragon.ControlAnchor.BOTTOM_RIGHT)
this.container.insertBefore(this.elmt, this.container.firstChild);
else
this.container.appendChild(this.elmt);
},
destroy: function() {
this.wrapper.removeChild(this.elmt);
this.container.removeChild(this.wrapper);
},
isVisible: function() {
// see note in setVisible() below about using "display: none"
return this.wrapper.style.display != "none";
},
setVisible: function(visible) {
// using "display: none" instead of "visibility: hidden" so that mouse
// events are no longer blocked by this invisible control.
this.wrapper.style.display = visible ? "inline-block" : "none";
},
setOpacity: function(opacity) {
// like with setVisible() above, we really should be working with the
// wrapper element and not the passed in element directly, so that we
// don't conflict with the developer's own opacity settings. but this
// doesn't work in IE always, so for our controls, use a hack for now...
if(this.elmt[SIGNAL] && Seadragon.Utils.getBrowser() == Seadragon.Browser.IE)
Seadragon.Utils.setElementOpacity(this.elmt, opacity, true);
else
Seadragon.Utils.setElementOpacity(this.wrapper, opacity, true);
}
};
Sys.Extended.UI.Seadragon.Control.registerClass('Sys.Extended.UI.Seadragon.Control', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Viewer = function(element) {
Sys.Extended.UI.Seadragon.Viewer.initializeBase(this, [element]);
//Fields
this.config = new Sys.Extended.UI.Seadragon.Config();
this._prefixUrl = null;
this._controls = [];
this._customControls = null;
this._overlays = [];
this._overlayControls = null;
this._container = null;
this._canvas = null;
this._controlsTL = null;
this._controlsTR = null;
this._controlsBR = null;
this._controlsBL = null;
this._bodyWidth = null;
this._bodyHeight = null;
this._bodyOverflow = null;
this._docOverflow = null;
this._fsBoundsDelta = null;
this._prevContainerSize = null;
this._lastOpenStartTime = 0;
this._lastOpenEndTime = 0;
this._animating = false;
this._forceRedraw = false;
this._mouseInside = false;
this._xmlPath = null;
//Public fields
this.source = null;
this.drawer = null;
this.viewport = null;
this.profiler = null;
};
Sys.Extended.UI.Seadragon.Viewer.prototype = {
initialize: function() {
Sys.Extended.UI.Seadragon.Viewer.callBaseMethod(this, 'initialize');
this._container = Seadragon.Utils.makeNeutralElement("div");
this._canvas = Seadragon.Utils.makeNeutralElement("div");
this._controlsTL = Seadragon.Utils.makeNeutralElement("div");
this._controlsTR = Seadragon.Utils.makeNeutralElement("div");
this._controlsBR = Seadragon.Utils.makeNeutralElement("div");
this._controlsBL = Seadragon.Utils.makeNeutralElement("div");
var innerTracker = new Seadragon.MouseTracker(this._canvas, this.config.clickTimeThreshold, this.config.clickDistThreshold);
var outerTracker = new Seadragon.MouseTracker(this._container, this.config.clickTimeThreshold, this.config.clickDistThreshold);
this._bodyWidth = document.body.style.width;
this._bodyHeight = document.body.style.height;
this._bodyOverflow = document.body.style.overflow;
this._docOverflow = document.documentElement.style.overflow;
this._fsBoundsDelta = new Sys.Extended.UI.Seadragon.Point(1, 1);
var canvasStyle = this._canvas.style;
var containerStyle = this._container.style;
var controlsTLStyle = this._controlsTL.style;
var controlsTRStyle = this._controlsTR.style;
var controlsBRStyle = this._controlsBR.style;
var controlsBLStyle = this._controlsBL.style;
containerStyle.width = "100%";
containerStyle.height = "100%";
containerStyle.position = "relative";
containerStyle.left = "0px";
containerStyle.top = "0px";
containerStyle.textAlign = "left"; // needed to protect against
// incorrect centering
canvasStyle.width = "100%";
canvasStyle.height = "100%";
canvasStyle.overflow = "hidden";
canvasStyle.position = "absolute";
canvasStyle.top = "0px";
canvasStyle.left = "0px";
controlsTLStyle.position = controlsTRStyle.position =
controlsBRStyle.position = controlsBLStyle.position =
"absolute";
controlsTLStyle.top = controlsTRStyle.top = "0px";
controlsTLStyle.left = controlsBLStyle.left = "0px";
controlsTRStyle.right = controlsBRStyle.right = "0px";
controlsBLStyle.bottom = controlsBRStyle.bottom = "0px";
// mouse tracker handler for canvas (pan and zoom)
innerTracker.clickHandler = Function.createDelegate(this, this._onCanvasClick);
innerTracker.dragHandler = Function.createDelegate(this, this._onCanvasDrag);
innerTracker.releaseHandler = Function.createDelegate(this, this._onCanvasRelease);
innerTracker.setTracking(true); // default state
// create default navigation control
if(this.get_showNavigationControl()) {
navControl = (new Sys.Extended.UI.Seadragon.NavControl(this)).elmt;
navControl.style.marginRight = "4px";
navControl.style.marginBottom = "4px";
this.addControl(navControl, Sys.Extended.UI.Seadragon.ControlAnchor.BOTTOM_RIGHT);
}
for(var i = 0; i < this._customControls.length; i++)
this.addControl(this._customControls[i].id, this._customControls[i].anchor);
// mouse tracker handler for container (controls fading)
outerTracker.enterHandler = Function.createDelegate(this, this._onContainerEnter);
outerTracker.exitHandler = Function.createDelegate(this, this._onContainerExit);
outerTracker.releaseHandler = Function.createDelegate(this, this._onContainerRelease);
outerTracker.setTracking(true); // always tracking
window.setTimeout(Function.createDelegate(this, this._beginControlsAutoHide), 1); // initial fade out
//append to DOM only at end
this._container.appendChild(this._canvas);
this._container.appendChild(this._controlsTL);
this._container.appendChild(this._controlsTR);
this._container.appendChild(this._controlsBR);
this._container.appendChild(this._controlsBL);
this.get_element().appendChild(this._container);
if(this._xmlPath)
this.openDzi(this._xmlPath);
},
_raiseEvent: function(eventName, eventArgs) {
// Get handler for event.
var handler = this.get_events().getHandler(eventName);
if(handler) {
if(!eventArgs)
eventArgs = Sys.EventArgs.Empty;
// Fire event.
handler(this, eventArgs);
}
},
_beginControlsAutoHide: function() {
if(!this.config.autoHideControls)
return;
this._controlsShouldFade = true;
this._controlsFadeBeginTime = new Date().getTime() + this._controlsFadeDelay;
window.setTimeout(Function.createDelegate(this, this._scheduleControlsFade), this._controlsFadeDelay);
},
_scheduleControlsFade: function() {
window.setTimeout(Function.createDelegate(this, this._updateControlsFade), 20);
},
_updateControlsFade: function() {
if(this._controlsShouldFade) {
var currentTime = new Date().getTime();
var deltaTime = currentTime - this._controlsFadeBeginTime;
var opacity = 1.0 - deltaTime / this._controlsFadeLength;
opacity = Math.min(1.0, opacity);
opacity = Math.max(0.0, opacity);
for(var i = this._controls.length - 1; i >= 0; i--)
this._controls[i].setOpacity(opacity);
if(opacity > 0)
this._scheduleControlsFade(); // fade again
}
},
_onCanvasClick: function(tracker, position, quick, shift) {
if(this.viewport && quick) { // ignore clicks where mouse moved
var zoomPerClick = this.config.zoomPerClick;
var factor = shift ? 1.0 / zoomPerClick : zoomPerClick;
this.viewport.zoomBy(factor, this.viewport.pointFromPixel(position, true));
this.viewport.applyConstraints();
}
},
_onCanvasDrag: function(tracker, position, delta, shift) {
if(this.viewport)
// negate since dragging is opposite of panning.
// analogy: in adobe pdf, dragging vs using scrollbars.
this.viewport.panBy(this.viewport.deltaPointsFromPixels(delta.negate()));
},
_onCanvasRelease: function(tracker, position, insideElmtPress, insideElmtRelease) {
if(insideElmtPress && this.viewport)
this.viewport.applyConstraints();
},
_onContainerExit: function(tracker, position, buttonDownElmt, buttonDownAny) {
// fade controls out over time, only if the mouse isn't down from
// within the container (e.g. panning, or using a control)
if(!buttonDownElmt) {
this._mouseInside = false;
if(!this._animating)
this._beginControlsAutoHide();
}
},
_onContainerRelease: function(tracker, position, insideElmtPress, insideElmtRelease) {
// the mouse may have exited the container and we ignored it if the
// mouse was down from within the container. now when the mouse is
// released, we should fade the controls out now.
if(!insideElmtRelease) {
this._mouseInside = false;
if(!this._animating)
this._beginControlsAutoHide();
}
},
_getControlIndex: function(elmt) {
for(var i = this._controls.length - 1; i >= 0; i--)
if(this._controls[i].elmt == elmt)
return i;
return -1;
},
_abortControlsAutoHide: function() {
this._controlsShouldFade = false;
for(var i = this._controls.length - 1; i >= 0; i--)
this._controls[i].setOpacity(1.0);
},
_onContainerEnter: function(tracker, position, buttonDownElmt, buttonDownAny) {
this._mouseInside = true;
this._abortControlsAutoHide();
},
_updateOnce: function() {
if(!this.source)
return;
this.profiler.beginUpdate();
var containerSize = Seadragon.Utils.getElementSize(this._container);
if(!containerSize.equals(this._prevContainerSize)) {
this.viewport.resize(containerSize, true); // maintain image position
this._prevContainerSize = containerSize;
this._raiseEvent("resize", this);
}
var animated = this.viewport.update();
if(!this._animating && animated) {
// we weren't animating, and now we did ==> animation start
this._raiseEvent("animationstart", self);
this._abortControlsAutoHide();
}
if(animated) {
// viewport moved
this.drawer.update();
this._raiseEvent("animation", self);
} else if(this._forceRedraw || this.drawer.needsUpdate()) {
// need to load or blend images, etc.
this.drawer.update();
this._forceRedraw = false;
} else {
// no changes, so preload images, etc.
this.drawer.idle();
}
if(this._animating && !animated) {
// we were animating, and now we're not anymore ==> animation finish
this._raiseEvent("animationfinish", this);
// if the mouse has left the container, begin fading controls
if(!this._mouseInside)
this._beginControlsAutoHide();
}
this._animating = animated;
this.profiler.endUpdate();
},
_onClose: function() {
// TODO need destroy() methods to prevent leaks? check for null if so.
// nullify fields and properties
this.source = null;
this.viewport = null;
this.drawer = null;
this.profiler = null;
// clear all tiles and any message
this._canvas.innerHTML = "";
},
_beforeOpen: function() {
if(this.source)
this._onClose();
this._lastOpenStartTime = new Date().getTime(); // to ignore earlier opens
// show loading message after a delay if it still hasn't loaded
window.setTimeout(Function.createDelegate(this, function() {
if(this._lastOpenStartTime > this._lastOpenEndTime)
this._setMessage(Seadragon.Strings.getString("Messages.Loading"));
}), 2000);
return this._lastOpenStartTime;
},
_setMessage: function(message) {
var textNode = document.createTextNode(message);
this._canvas.innerHTML = "";
this._canvas.appendChild(Seadragon.Utils.makeCenteredNode(textNode));
var textStyle = textNode.parentNode.style;
// explicit styles for error message
textStyle.color = "white";
textStyle.fontFamily = "verdana";
textStyle.fontSize = "13px";
textStyle.fontSizeAdjust = "none";
textStyle.fontStyle = "normal";
textStyle.fontStretch = "normal";
textStyle.fontVariant = "normal";
textStyle.fontWeight = "normal";
textStyle.lineHeight = "1em";
textStyle.textAlign = "center";
textStyle.textDecoration = "none";
},
_onOpen: function(time, _source, error) {
this._lastOpenEndTime = new Date().getTime();
if(time < this._lastOpenStartTime) {
Seadragon.Debug.log("Ignoring out-of-date open.");
this._raiseEvent("ignore");
return;
} else if(!_source) {
this._setMessage(error);
this._raiseEvent("error");
return;
}
// clear any previous message
this._canvas.innerHTML = "";
this._prevContainerSize = Seadragon.Utils.getElementSize(this._container);
// assign fields
this.source = _source;
this.viewport = new Sys.Extended.UI.Seadragon.Viewport(this._prevContainerSize, this.source.dimensions, this.config);
this.drawer = new Sys.Extended.UI.Seadragon.Drawer(this.source, this.viewport, this._canvas);
this.profiler = new Sys.Extended.UI.Seadragon.Profiler();
// begin updating
this._animating = false;
this._forceRedraw = true;
this._scheduleUpdate(this._updateMulti);
for(var i = 0; i < this._overlayControls.length; i++) {
var overlay = this._overlayControls[i];
if(overlay.point != null)
this.drawer.addOverlay(overlay.id, new Sys.Extended.UI.Seadragon.Point(overlay.point.X, overlay.point.Y), Sys.Extended.UI.Seadragon.OverlayPlacement.TOP_LEFT);
else
this.drawer.addOverlay(overlay.id, new Sys.Extended.UI.Seadragon.Rect(overlay.rect.Point.X, overlay.rect.Point.Y, overlay.rect.Width, overlay.rect.Height), overlay.placement);
}
this._raiseEvent("open");
},
_scheduleUpdate: function(updateFunc, prevUpdateTime) {
// if we're animating, update as fast as possible to stay smooth
if(this._animating)
return window.setTimeout(Function.createDelegate(this, updateFunc), 1);
// if no previous update, consider this an update
var currentTime = new Date().getTime();
var prevUpdateTime = prevUpdateTime ? prevUpdateTime : currentTime;
var targetTime = prevUpdateTime + 1000 / 60; // 60 fps ideal
// calculate delta time to be a positive number
var deltaTime = Math.max(1, targetTime - currentTime);
return window.setTimeout(Function.createDelegate(this, updateFunc), deltaTime);
},
_updateMulti: function() {
if(!this.source)
return;
var beginTime = new Date().getTime();
this._updateOnce();
this._scheduleUpdate(arguments.callee, beginTime);
},
_updateOnce: function() {
if(!this.source)
return;
this.profiler.beginUpdate();
var containerSize = Seadragon.Utils.getElementSize(this._container);
if(!containerSize.equals(this._prevContainerSize)) {
this.viewport.resize(containerSize, true); // maintain image position
this._prevContainerSize = containerSize;
this._raiseEvent("resize");
}
var animated = this.viewport.update();
if(!this._animating && animated) {
// we weren't animating, and now we did ==> animation start
this._raiseEvent("animationstart");
this._abortControlsAutoHide();
}
if(animated) {
// viewport moved
this.drawer.update();
this._raiseEvent("animation");
} else if(this._forceRedraw || this.drawer.needsUpdate()) {
// need to load or blend images, etc.
this.drawer.update();
this._forceRedraw = false;
} else {
// no changes, so preload images, etc.
this.drawer.idle();
}
if(this._animating && !animated) {
// we were animating, and now we're not anymore ==> animation finish
this._raiseEvent("animationfinish");
// if the mouse has left the container, begin fading controls
if(!this._mouseInside)
this._beginControlsAutoHide();
}
this._animating = animated;
this.profiler.endUpdate();
},
/// <summary>
/// Returns a navigation control of the viewer
/// </summary>
/// <returns type="Sys.Extended.UI.Seadragon.NavControl">Navigation control</returns>
/// <member name="cM:AjaxControlToolkit.Seadragon.Viewer.getNavControl" />
getNavControl: function() {
return this._navControl;
},
/// <summary>
/// An XML path
/// </summary>
/// <getter>get_xmlPath</getter>
/// <setter>set_xmlPath</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.xmlPath" />
get_xmlPath: function() {
return this._xmlPath;
},
set_xmlPath: function(value) {
this._xmlPath = value;
},
/// <summary>
/// Determines whether or not the debug mode is enabled
/// </summary>
/// <getter>get_debugMode</getter>
/// <setter>set_debugMode</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.debugMode" />
get_debugMode: function() {
return this.config.debugMode;
},
set_debugMode: function(value) {
this.config.debugMode = value;
},
/// <summary>
/// The amount of time in seconds that animations should last. Default is 1.5
/// </summary>
/// <getter>get_animationTime</getter>
/// <setter>set_animationTime</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.animationTime" />
get_animationTime: function() {
return this.config.animationTime;
},
set_animationTime: function(value) {
this.config.animationTime = value;
},
/// <summary>
/// The amount of time in seconds that new tiles take to blend from transparent to opaque.
/// Default is 0.5
/// </summary>
/// <getter>get_blendTime</getter>
/// <setter>set_blendTime</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.blendTime" />
get_blendTime: function() {
return this.config.blendTime;
},
set_blendTime: function(value) {
this.config.blendTime = value;
},
/// <summary>
/// Determines whether or not tiles should always blend in and out, not just when they're first loaded.
/// Default is false
/// </summary>
/// <getter>get_alwaysBlend</getter>
/// <setter>set_alwaysBlend</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.alwaysBlend" />
get_alwaysBlend: function() {
return this.config.alwaysBlend;
},
set_alwaysBlend: function(value) {
this.config.alwaysBlend = value;
},
/// <summary>
/// Determines whether or not controls should be automatically hidden when a user
/// moves the mouse away from the viewer and the image has stopped animating.
/// Default is true
/// </summary>
/// <getter>get_autoHideControl</getter>
/// <setter>set_autoHideControl</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.autoHideControls" />
get_autoHideControls: function() {
return this.config.autoHideControls;
},
set_autoHideControls: function(value) {
this.config.autoHideControls = value;
},
/// <summary>
/// Determines whether or not the most appropriate tiles should always be rendered before any
/// low-resolution tiles are rendered. The sharpening effect is lost, and instead a visible
/// tiling effect occurs. Default is false
/// </summary>
/// <getter>get_immediateRender</getter>
/// <setter>set_immediateRender</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.immediateRender" />
get_immediateRender: function() {
return this.config.immediateRender;
},
set_immediateRender: function(value) {
this.config.immediateRender = value;
},
/// <summary>
/// Determines whether or not the control uses horizontal wrapping
/// </summary>
/// <getter>get_wrapHorizontal</getter>
/// <setter>set_wrapHorizontal</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.wrapHorizontal" />
get_wrapHorizontal: function() {
return this.config.wrapHorizontal;
},
set_wrapHorizontal: function(value) {
this.config.wrapHorizontal = value;
},
/// <summary>
/// Determines whether or not the control uses vertical wrapping
/// </summary>
/// <getter>get_wrapVertical</getter>
/// <setter>set_wrapVertical</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.wrapVertical" />
get_wrapVertical: function() {
return this.config.wrapVertical;
},
set_wrapVertical: function(value) {
this.config.wrapVertical = value;
},
/// <summary>
/// Minimum size (in screen pixels) of a dimension that can be obtained from zooming out.
/// Default is 16
/// </summary>
/// <getter>get_minZoomDimension</getter>
/// <setter>set_minZoomDimension</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.minZoomDimension" />
get_minZoomDimension: function() {
return this.config.minZoomDimension;
},
set_minZoomDimension: function(value) {
this.config.minZoomDimension = value;
},
/// <summary>
/// Maximum pixel ratio (screen pixel to content pixel) that can be obtained from zooming in.
/// Default is 4
/// </summary>
/// <getter>get_maxZoomPixelRation</getter>
/// <setter>set_maxZoomPixelRation</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.maxZoomPixelRatio" />
get_maxZoomPixelRatio: function() {
return this.config.maxZoomPixelRatio;
},
set_maxZoomPixelRatio: function(value) {
this.config.maxZoomPixelRatio = value;
},
/// <summary>
/// Minimum portion of the viewport that must show visible content in both dimensions.
/// Default is 0.1
/// </summary>
/// <getter>get_visibilityRatio</getter>
/// <setter>set_visibilityRatio</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.visibilityRatio" />
get_visibilityRatio: function() {
return this.config.visibilityRatio;
},
set_visibilityRatio: function(value) {
this.config.visibilityRatio = value;
},
/// <summary>
/// Determines how sharply springs used for animations move.
/// Default is 5.0
/// </summary>
/// <getter>get_springStiffness</getter>
/// <setter>set_springStiffness</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.springStiffness" />
get_springStiffness: function() {
return this.config.springStiffness;
},
set_springStiffness: function(value) {
this.config.springStiffness = value;
},
/// <summary>
/// Maximum number of concurrent image downloads that can be performed by each viewer.
/// Default is 2
/// </summary>
/// <getter>get_imageLoaderLimit</getter>
/// <setter>set_imageLoaderLimit</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.imageLoaderLimit" />
get_imageLoaderLimit: function() {
return this.config.imageLoaderLimit;
},
set_imageLoaderLimit: function(value) {
this.config.imageLoaderLimit = value;
},
/// <summary>
/// Maximum number of milliseconds that can pass between a mousedown and mouseup for an
/// action to be considered as a quick click. Default is 200
/// </summary>
/// <getter>get_clickTimeThreshold</getter>
/// <setter>set_clickTimeThreshold</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.clickTimeThreshold" />
get_clickTimeThreshold: function() {
return this.config.clickTimeThreshold;
},
set_clickTimeThreshold: function(value) {
this.config.clickTimeThreshold = value;
},
/// <summary>
/// Maximum number of pixels the mouse can move between a mousedown and mouseup fo
/// an action to be considered as a quick click. Default is 5
/// </summary>
/// <getter>get_clickDistThreshold</getter>
/// <setter>set_clickDistThreshold</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.clickDistThreshold" />
get_clickDistThreshold: function() {
return this.config.clickDistThreshold;
},
set_clickDistThreshold: function(value) {
this.config.clickDistThreshold = value;
},
/// <summary>
/// The factor by which images should zoom in on being clicked. Default is 2
/// </summary>
/// <getter>get_zoomPerClick</getter>
/// <setter>set_zoomPerClick</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.zoomPerClick" />
get_zoomPerClick: function() {
return this.config.zoomPerClick;
},
set_zoomPerClick: function(value) {
this.config.zoomPerClick = value;
},
/// <summary>
/// The factor by which images should zoom in each second the zoom buttons are held down.
/// Default is 2
/// </summary>
/// <getter>get_zoomPerSecond</getter>
/// <setter>set_zoomPerSecond</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.zoomPerSecond" />
get_zoomPerSecond: function() {
return this.config.zoomPerSecond;
},
set_zoomPerSecond: function(value) {
this.config.zoomPerSecond = value;
},
/// <summary>
/// Maximum number of cached images
/// </summary>
/// <getter>get_maxImageCacheCount</getter>
/// <setter>set_maxImageCacheCount</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.maxImageCacheCount" />
get_maxImageCacheCount: function() {
return this.config.maxImageCacheCount;
},
set_maxImageCacheCount: function(value) {
this.config.maxImageCacheCount = value;
},
/// <summary>
/// Determines whether or not navigation buttons should be shown
/// </summary>
/// <getter>get_showNavigationControl</getter>
/// <setter>set_showNavigationControl</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.showNavigationControl" />
get_showNavigationControl: function() {
return this.config.showNavigationControl;
},
set_showNavigationControl: function(value) {
this.config.showNavigationControl = value;
},
/// <summary>
/// Minimum pixel ratio
/// </summary>
/// <getter>get_minPixelRatio</getter>
/// <setter>set_minPixelRatio</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.minPixelRatio" />
get_minPixelRatio: function() {
return this.config.minPixelRatio;
},
set_minPixelRatio: function(value) {
this.config.minPixelRatio = value;
},
/// <summary>
/// Determines whether or not mouse navigation is enabled
/// </summary>
/// <getter>get_mouseNavEnabled</getter>
/// <setter>set_mouseNavEnabled</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.mouseNavEnabled" />
get_mouseNavEnabled: function() {
return this.config.mouseNavEnabled;
},
set_mouseNavEnabled: function(value) {
this.config.mouseNavEnabled = value;
},
/// <summary>
/// A list of controls
/// </summary>
/// <getter>get_controls</getter>
/// <setter>set_controls</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.controls" />
get_controls: function() {
return this._customControls;
},
set_controls: function(value) {
this._customControls = value;
},
/// <summary>
/// A list of overlay controls
/// </summary>
/// <getter>get_overlays</getter>
/// <setter>set_overlays</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.overlays" />
get_overlays: function() {
return this._overlayControls;
},
set_overlays: function(value) {
this._overlayControls = value;
},
/// <summary>
/// Prefix URL
/// </summary>
/// <getter>get_prefixUrl</getter>
/// <setter>set_prefixUrl</setter>
/// <member name="cP:AjaxControlToolkit.Seadragon.Viewer.prefixUrl" />
get_prefixUrl: function() {
return this._prefixUrl;
},
set_prefixUrl: function(value) {
this._prefixUrl = value;
},
/// <summary>
/// Fires when the viewer opens
/// </summary>
/// <event add="add_open" remove="remove_open" raise="" />
/// <member name="cE:AjaxControlToolkit.Seadragon.Viewer.open" />
add_open: function(handler) {
this.get_events().addHandler("open", handler);
},
remove_open: function(handler) {
this.get_events().removeHandler("open", handler);
},
/// <summary>
/// Fires when the error occurs
/// </summary>
/// <event add="add_error" remove="remove_error" raise="" />
/// <member name="cE:AjaxControlToolkit.Seadragon.Viewer.error" />
add_error: function(handler) {
this.get_events().addHandler("error", handler);
},
remove_error: function(handler) {
this.get_events().removeHandler("error", handler);
},
/// <summary>
/// Fires when the ignore event occurs
/// </summary>
/// <event add="add_ignore" remove="remove_ignore" raise="" />
/// <member name="cE:AjaxControlToolkit.Seadragon.Viewer.ignore" />
add_ignore: function(handler) {
this.get_events().addHandler("ignore", handler);
},
remove_ignore: function(handler) {
this.get_events().removeHandler("ignore", handler);
},
/// <summary>
/// Fires on viewer resizing
/// </summary>
/// <event add="add_resize" remove="remove_resize" raise="" />
/// <member name="cE:AjaxControlToolkit.Seadragon.Viewer.resize" />
add_resize: function(handler) {
this.get_events().addHandler("resize", handler);
},
remove_resize: function(handler) {
this.get_events().removeHandler("resize", handler);
},
/// <summary>
/// Fires when animation starts
/// </summary>
/// <event add="add_animationstart" remove="remove_animationstart" raise="" />
/// <member name="cE:AjaxControlToolkit.Seadragon.Viewer.animationstart" />
add_animationstart: function(handler) {
this.get_events().addHandler("animationstart", handler);
},
remove_animationstart: function(handler) {
this.get_events().removeHandler("animationstart", handler);
},
/// <summary>
/// Fires when animation ends
/// </summary>
/// <event add="add_animationend" remove="remove_animationend" raise="" />
/// <member name="cE:AjaxControlToolkit.Seadragon.Viewer.animationend" />
add_animationend: function(handler) {
this.get_events().addHandler("animationend", handler);
},
remove_animationend: function(handler) {
this.get_events().removeHandler("animationend", handler);
},
addControl: function(elmt, anchor) {
var elmt = Seadragon.Utils.getElement(elmt);
if(this._getControlIndex(elmt) >= 0)
return; // they're trying to add a duplicate control
var div = null;
switch(anchor) {
case Sys.Extended.UI.Seadragon.ControlAnchor.TOP_RIGHT:
div = this._controlsTR;
elmt.style.position = "relative";
break;
case Sys.Extended.UI.Seadragon.ControlAnchor.BOTTOM_RIGHT:
div = this._controlsBR;
elmt.style.position = "relative";
break;
case Sys.Extended.UI.Seadragon.ControlAnchor.BOTTOM_LEFT:
div = this._controlsBL;
elmt.style.position = "relative";
break;
case Sys.Extended.UI.Seadragon.ControlAnchor.TOP_LEFT:
div = this._controlsTL;
elmt.style.position = "relative";
break;
case Sys.Extended.UI.Seadragon.ControlAnchor.NONE:
default:
div = this._container;
elmt.style.position = "absolute";
break;
}
this._controls.push(new Sys.Extended.UI.Seadragon.Control(elmt, anchor, div));
},
isOpen: function() {
return !!this.source;
},
openDzi: function(xmlUrl, xmlString) {
var currentTime = this._beforeOpen();
Sys.Extended.UI.Seadragon.DziTileSourceHelper.createFromXml(xmlUrl, xmlString,
Seadragon.Utils.createCallback(null, Function.createDelegate(this, this._onOpen), currentTime));
},
openTileSource: function(tileSource) {
var currentTime = this._beforeOpen();
window.setTimeout(Function.createDelegate(this, function() {
this._onOpen(currentTime, tileSource);
}), 1);
},
close: function() {
if(!this.source)
return;
this._onClose();
},
removeControl: function(elmt) {
var elmt = Seadragon.Utils.getElement(elmt);
var i = this._getControlIndex(elmt);
if(i >= 0) {
this._controls[i].destroy();
this._controls.splice(i, 1);
}
},
clearControls: function() {
while(this._controls.length > 0)
this._controls.pop().destroy();
},
isDashboardEnabled: function() {
for(var i = this._controls.length - 1; i >= 0; i--)
if(this._controls[i].isVisible())
return true;
return false;
},
isFullPage: function() {
return this._container.parentNode == document.body;
},
isMouseNavEnabled: function() {
return this._innerTracker.isTracking();
},
isVisible: function() {
return this._container.style.visibility != "hidden";
},
setDashboardEnabled: function(enabled) {
for(var i = this._controls.length - 1; i >= 0; i--)
this._controls[i].setVisible(enabled);
},
setFullPage: function(fullPage) {
if(fullPage == this.isFullPage())
return;
// copy locally to improve perf
var body = document.body;
var bodyStyle = body.style;
var docStyle = document.documentElement.style;
var containerStyle = this._container.style;
var canvasStyle = this._canvas.style;
if(fullPage) {
// change overflow, but preserve what current values are
bodyOverflow = bodyStyle.overflow;
docOverflow = docStyle.overflow;
bodyStyle.overflow = "hidden";
docStyle.overflow = "hidden";
// IE6 needs the body width/height to be 100% also
bodyWidth = bodyStyle.width;
bodyHeight = bodyStyle.height;
bodyStyle.width = "100%";
bodyStyle.height = "100%";
// always show black background, etc., for fullpage
canvasStyle.backgroundColor = "black";
canvasStyle.color = "white";
// make container attached to the window, immune to scrolling,
// and above any other things with a z-index set.
containerStyle.position = "fixed";
containerStyle.zIndex = Sys.Extended.UI.zIndex.SeadragonContainer;
body.appendChild(this._container);
this._prevContainerSize = Seadragon.Utils.getWindowSize();
this._onContainerEnter(); // mouse will be inside container now
} else {
// restore previous values for overflow
bodyStyle.overflow = bodyOverflow;
docStyle.overflow = docOverflow;
// IE6 needed to overwrite the body width/height also
bodyStyle.width = bodyWidth;
bodyStyle.height = bodyHeight;
// return to inheriting style
canvasStyle.backgroundColor = "";
canvasStyle.color = "";
// make container be inline on page again, and auto z-index
containerStyle.position = "relative";
containerStyle.zIndex = "";
this.get_element().appendChild(this._container);
this._prevContainerSize = Seadragon.Utils.getElementSize(this.get_element());
this._onContainerExit(); // mouse will likely be outside now
}
if(this.viewport) {
var oldBounds = this.viewport.getBounds();
this.viewport.resize(this._prevContainerSize);
var newBounds = this.viewport.getBounds();
if(fullPage) {
// going to fullpage, remember how much bounds changed by.
this._fsBoundsDelta = new Sys.Extended.UI.Seadragon.Point(newBounds.width / oldBounds.width,
newBounds.height / oldBounds.height);
} else {
// leaving fullpage, negate how much the fullpage zoomed by.
// note that we have to negate the bigger of the two changes.
// we have to zoom about the center of the new bounds, but
// that's NOT the zoom point. so we have to manually update
// first so that that center becomes the viewport center.
this.viewport.update();
this.viewport.zoomBy(Math.max(this._fsBoundsDelta.x, this._fsBoundsDelta.y),
null, true);
}
this._forceRedraw = true;
this._raiseEvent("resize", this);
this._updateOnce();
}
},
setMouseNavEnabled: function(enabled) {
this._innerTracker.setTracking(enabled);
},
setVisible: function(visible) {
// important: don't explicitly say "visibility: visible", because
// the W3C spec actually says children of hidden elements that have
// "visibility: visible" should still be rendered. that's usually
// not what we (or developers) want. browsers are inconsistent in
// this regard, but IE seems to follow this spec.
this._container.style.visibility = visible ? "" : "hidden";
}
};
Sys.Extended.UI.Seadragon.Viewer.registerClass('Sys.Extended.UI.Seadragon.Viewer', Sys.UI.Control);
(function() {
// DUPLICATION CHECK -- necessary here because of private static state
if(Seadragon.MouseTracker)
return;
// Constants
var isIE = Seadragon.Utils.getBrowser() == Seadragon.Browser.IE;
// Static fields
var buttonDownAny = false;
var ieCapturingAny = false;
var ieTrackersActive = {}; // dictionary from hash to MouseTracker
var ieTrackersCapturing = []; // list of trackers interested in capture
// Static helpers
function getMouseAbsolute(event) {
return Seadragon.Utils.getMousePosition(event);
}
function getMouseRelative(event, elmt) {
var mouse = Seadragon.Utils.getMousePosition(event);
var offset = Seadragon.Utils.getElementPosition(elmt);
return mouse.minus(offset);
}
/**
* Returns true if elmtB is a child node of elmtA, or if they're equal.
*/
function isChild(elmtA, elmtB) {
var body = document.body;
while(elmtB && elmtA != elmtB && body != elmtB)
try {
elmtB = elmtB.parentNode;
} catch(e) {
// Firefox sometimes fires events for XUL elements, which throws
// a "permission denied" error. so this is not a child.
return false;
}
return elmtA == elmtB;
}
function onGlobalMouseDown() {
buttonDownAny = true;
}
function onGlobalMouseUp() {
buttonDownAny = false;
}
// Static constructor
(function() {
// the W3C event model lets us listen to the capture phase of events, so
// to know if the mouse is globally up or down, we'll listen to the
// capture phase of the window's events. we can't do this in IE, so
// we'll give it a best effort by listening to the regular bubble phase,
// and on the document since window isn't legal in IE for mouse events.
if(isIE) {
Seadragon.Utils.addEvent(document, "mousedown", onGlobalMouseDown, false);
Seadragon.Utils.addEvent(document, "mouseup", onGlobalMouseUp, false);
} else {
Seadragon.Utils.addEvent(window, "mousedown", onGlobalMouseDown, true);
Seadragon.Utils.addEvent(window, "mouseup", onGlobalMouseUp, true);
}
})();
// Class
Seadragon.MouseTracker = function(elmt, clickTimeThreshold, clickDistThreshold) {
// Fields
var self = this;
var ieSelf = null;
var hash = Math.random(); // a unique hash for this tracker
var elmt = Seadragon.Utils.getElement(elmt);
var tracking = false;
var capturing = false;
var buttonDownElmt = false;
var insideElmt = false;
var lastPoint = null; // position of last mouse down/move
var lastMouseDownTime = null; // time of last mouse down
var lastMouseDownPoint = null; // position of last mouse down
var clickTimeThreshold = clickTimeThreshold;
var clickDistThreshold = clickDistThreshold;
// Properties
this.target = elmt;
this.enterHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
this.exitHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
this.pressHandler = null; // function(tracker, position)
this.releaseHandler = null; // function(tracker, position, insideElmtPress, insideElmtRelease)
this.clickHandler = null; // function(tracker, position, quick, shift)
this.dragHandler = null; // function(tracker, position, delta, shift)
// Helpers
function startTracking() {
if(!tracking) {
Seadragon.Utils.addEvent(elmt, "mouseover", onMouseOver, false);
Seadragon.Utils.addEvent(elmt, "mouseout", onMouseOut, false);
Seadragon.Utils.addEvent(elmt, "mousedown", onMouseDown, false);
Seadragon.Utils.addEvent(elmt, "mouseup", onMouseUp, false);
Seadragon.Utils.addEvent(elmt, "click", onMouseClick, false);
tracking = true;
ieTrackersActive[hash] = ieSelf;
}
}
function stopTracking() {
if(tracking) {
Seadragon.Utils.removeEvent(elmt, "mouseover", onMouseOver, false);
Seadragon.Utils.removeEvent(elmt, "mouseout", onMouseOut, false);
Seadragon.Utils.removeEvent(elmt, "mousedown", onMouseDown, false);
Seadragon.Utils.removeEvent(elmt, "mouseup", onMouseUp, false);
Seadragon.Utils.removeEvent(elmt, "click", onMouseClick, false);
releaseMouse();
tracking = false;
delete ieTrackersActive[hash];
}
}
function captureMouse() {
if(!capturing) {
// IE lets the element capture the mouse directly, but other
// browsers use the capture phase on the highest element.
if(isIE) {
// we need to capture the mouse, but we also don't want to
// handle mouseup like normally (special case for bubbling)
Seadragon.Utils.removeEvent(elmt, "mouseup", onMouseUp, false);
Seadragon.Utils.addEvent(elmt, "mouseup", onMouseUpIE, true);
Seadragon.Utils.addEvent(elmt, "mousemove", onMouseMoveIE, true);
} else {
Seadragon.Utils.addEvent(window, "mouseup", onMouseUpWindow, true);
Seadragon.Utils.addEvent(window, "mousemove", onMouseMove, true);
}
capturing = true;
}
}
function releaseMouse() {
if(capturing) {
// similar reasoning as captureMouse()
if(isIE) {
// we need to release the mouse, and also go back to handling
// mouseup like normal (no longer a hack for capture phase)
Seadragon.Utils.removeEvent(elmt, "mousemove", onMouseMoveIE, true);
Seadragon.Utils.removeEvent(elmt, "mouseup", onMouseUpIE, true);
Seadragon.Utils.addEvent(elmt, "mouseup", onMouseUp, false);
} else {
Seadragon.Utils.removeEvent(window, "mousemove", onMouseMove, true);
Seadragon.Utils.removeEvent(window, "mouseup", onMouseUpWindow, true);
}
capturing = false;
}
}
// IE-specific helpers
function triggerOthers(eventName, event) {
// update: protecting against properties added to the Object class's
// prototype, which can and does happen (e.g. through js libraries)
var trackers = ieTrackersActive;
for(var otherHash in trackers)
if(trackers.hasOwnProperty(otherHash) && hash != otherHash)
trackers[otherHash][eventName](event);
}
function hasMouse() {
return insideElmt;
}
// Listeners
function onMouseOver(event) {
var event = Seadragon.Utils.getEvent(event);
// IE capturing model doesn't raise or bubble the events on any
// other element if we're capturing currently. so pass this event to
// other elements being tracked so they can adjust if the element
// was from them or from a child. however, IE seems to always fire
// events originating from parents to those parents, so don't double
// fire the event if the event originated from a parent.
if(isIE && capturing && !isChild(event.srcElement, elmt))
triggerOthers("onMouseOver", event);
// similar to onMouseOut() tricky bubbling case...
var to = event.target ? event.target : event.srcElement;
var from = event.relatedTarget ? event.relatedTarget : event.fromElement;
if(!isChild(elmt, to) || isChild(elmt, from))
// the mouseover needs to end on this or a child node, and it
// needs to start from this or an outer node.
return;
insideElmt = true;
if(typeof (self.enterHandler) == "function")
try {
self.enterHandler(self, getMouseRelative(event, elmt),
buttonDownElmt, buttonDownAny);
} catch(e) {
// handler threw an error, ignore
Seadragon.Debug.error(e.name +
" while executing enter handler: " + e.message, e);
}
}
function onMouseOut(event) {
var event = Seadragon.Utils.getEvent(event);
// similar to onMouseOver() case for IE capture model
if(isIE && capturing && !isChild(event.srcElement, elmt))
triggerOthers("onMouseOut", event);
// we have to watch out for a tricky case: a mouseout occurs on a
// child element, but the mouse is still inside the parent element.
// the mouseout event will bubble up to us. this happens in all
// browsers, so we need to correct for this. technique from:
// http://www.quirksmode.org/js/events_mouse.html
var from = event.target ? event.target : event.srcElement;
var to = event.relatedTarget ? event.relatedTarget : event.toElement;
if(!isChild(elmt, from) || isChild(elmt, to))
// the mouseout needs to start from this or a child node, and it
// needs to end on this or an outer node.
return;
insideElmt = false;
if(typeof (self.exitHandler) == "function")
try {
self.exitHandler(self, getMouseRelative(event, elmt),
buttonDownElmt, buttonDownAny);
} catch(e) {
// handler threw an error, ignore
Seadragon.Debug.error(e.name +
" while executing exit handler: " + e.message, e);
}
}
function onMouseDown(event) {
var event = Seadragon.Utils.getEvent(event);
// don't consider right-clicks (fortunately this is cross-browser)
if(event.button == 2)
return;
buttonDownElmt = true;
lastPoint = getMouseAbsolute(event);
lastMouseDownPoint = lastPoint;
lastMouseDownTime = new Date().getTime();
if(typeof (self.pressHandler) == "function")
try {
self.pressHandler(self, getMouseRelative(event, elmt));
} catch(e) {
// handler threw an error, ignore
Seadragon.Debug.error(e.name +
" while executing press handler: " + e.message, e);
}
if(self.pressHandler || self.dragHandler)
// if a press or drag handler is registered, don't drag-drop images, etc.
Seadragon.Utils.cancelEvent(event);
if(!isIE || !ieCapturingAny) {
captureMouse();
ieCapturingAny = true;
ieTrackersCapturing = [ieSelf]; // reset to empty & add us
} else if(isIE) {
ieTrackersCapturing.push(ieSelf); // add us to the list
}
}
function onMouseUp(event) {
var event = Seadragon.Utils.getEvent(event);
var insideElmtPress = buttonDownElmt;
var insideElmtRelease = insideElmt;
// don't consider right-clicks (fortunately this is cross-browser)
if(event.button == 2)
return;
buttonDownElmt = false;
if(typeof (self.releaseHandler) == "function")
try {
self.releaseHandler(self, getMouseRelative(event, elmt),
insideElmtPress, insideElmtRelease);
} catch(e) {
// handler threw an error, ignore
Seadragon.Debug.error(e.name +
" while executing release handler: " + e.message, e);
}
// some browsers sometimes don't fire click events when we're also
// listening for mouseup events. i'm not sure why, it could be
// something i'm doing. in the meantime, this is a temporary fix.
if(insideElmtPress && insideElmtRelease)
handleMouseClick(event);
}
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. We want to make sure THIS event doesn't bubble.
* Instead, we want to trigger the elements that initially received the
* mouse down event (including this one) only if the mouse is no longer
* inside them. Then, we want to release capture, and emulate a regular
* mouseup on the event that this event was meant for.
*/
function onMouseUpIE(event) {
var event = Seadragon.Utils.getEvent(event);
// don't consider right-clicks (fortunately this is cross-browser)
if(event.button == 2)
return;
// first trigger those that were capturing
for(var i = 0; i < ieTrackersCapturing.length; i++) {
var tracker = ieTrackersCapturing[i];
if(!tracker.hasMouse())
tracker.onMouseUp(event);
}
// then release capture and emulate a regular event
releaseMouse();
ieCapturingAny = false;
event.srcElement.fireEvent("on" + event.type, document.createEventObject(event));
// make sure to stop this event -- shouldn't bubble up
Seadragon.Utils.stopEvent(event);
}
/**
* Only triggered in W3C browsers by elements within which the mouse was
* initially pressed, since they are now listening to the window for
* mouseup during the capture phase. We shouldn't handle the mouseup
* here if the mouse is still inside this element, since the regular
* mouseup handler will still fire.
*/
function onMouseUpWindow(event) {
if(!insideElmt)
onMouseUp(event);
releaseMouse();
}
function onMouseClick(event) {
// see onMouseUp() bug -- handleClick() is already called by
// onMouseUp() as a temporary fix, so don't duplicate the call here.
if(self.clickHandler)
// since a click handler was registered, don't follow href's, etc.
Seadragon.Utils.cancelEvent(event);
}
function handleMouseClick(event) {
var event = Seadragon.Utils.getEvent(event);
// don't consider right-clicks (fortunately this is cross-browser)
if(event.button == 2)
return;
var time = new Date().getTime() - lastMouseDownTime;
var point = getMouseAbsolute(event);
var distance = lastMouseDownPoint.distanceTo(point);
var quick = time <= clickTimeThreshold && distance <= clickDistThreshold;
if(typeof (self.clickHandler) == "function")
try {
self.clickHandler(self, getMouseRelative(event, elmt),
quick, event.shiftKey);
} catch(e) {
// handler threw an error, ignore
Seadragon.Debug.error(e.name +
" while executing click handler: " + e.message, e);
}
}
function onMouseMove(event) {
var event = Seadragon.Utils.getEvent(event);
var point = getMouseAbsolute(event);
var delta = point.minus(lastPoint);
lastPoint = point;
if(typeof (self.dragHandler) == "function") {
try {
self.dragHandler(self, getMouseRelative(event, elmt), delta, event.shiftKey);
} catch(e) {
// handler threw an error, ignore
Seadragon.Debug.error(e.name + " while executing drag handler: " + e.message, e);
}
// since a drag handler was registered, don't allow highlighting, etc.
Seadragon.Utils.cancelEvent(event);
}
}
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. Since no other element has captured the mouse,
* we want to trigger the elements that initially received the mouse
* down event (including this one).
*/
function onMouseMoveIE(event) {
// manually trigger those that are capturing
for(var i = 0; i < ieTrackersCapturing.length; i++)
ieTrackersCapturing[i].onMouseMove(event);
// make sure to stop this event -- shouldn't bubble up. note that at
// the time of this writing, there is no harm in letting it bubble,
// but a minor change to our implementation would necessitate this.
Seadragon.Utils.stopEvent(event);
}
// Constructor
(function() {
ieSelf = {
hasMouse: hasMouse,
onMouseOver: onMouseOver,
onMouseOut: onMouseOut,
onMouseUp: onMouseUp,
onMouseMove: onMouseMove
};
})();
// Methods
this.isTracking = function() {
return tracking;
};
this.setTracking = function(track) {
if(track)
startTracking();
else
stopTracking();
};
};
})();
Seadragon.Point = Sys.Extended.UI.Seadragon.Point = function(x, y) {
this.x = typeof (x) == "number" ? x : 0;
this.y = typeof (y) == "number" ? y : 0;
};
Sys.Extended.UI.Seadragon.Point.prototype = {
// Methods
plus: function(point) {
return new Sys.Extended.UI.Seadragon.Point(this.x + point.x, this.y + point.y);
},
minus: function(point) {
return new Sys.Extended.UI.Seadragon.Point(this.x - point.x, this.y - point.y);
},
times: function(factor) {
return new Sys.Extended.UI.Seadragon.Point(this.x * factor, this.y * factor);
},
divide: function(factor) {
return new Sys.Extended.UI.Seadragon.Point(this.x / factor, this.y / factor);
},
negate: function() {
return new Sys.Extended.UI.Seadragon.Point(-this.x, -this.y);
},
distanceTo: function(point) {
return Math.sqrt(Math.pow(this.x - point.x, 2) + Math.pow(this.y - point.y, 2));
},
apply: function(func) {
return new Sys.Extended.UI.Seadragon.Point(func(this.x), func(this.y));
},
equals: function(point) {
return (point instanceof Sys.Extended.UI.Seadragon.Point) && (this.x === point.x) && (this.y === point.y);
},
toString: function() {
return "(" + this.x + "," + this.y + ")";
}
};
Sys.Extended.UI.Seadragon.Point.registerClass('Sys.Extended.UI.Seadragon.Point', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Strings = {
Errors: {
Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
"Please try using IE 7 or Firefox 3.\n",
Dzc: "Sorry, we don't support Deep Zoom Collections!",
Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
Empty: "You asked us to open nothing, so we did just that.",
ImageFormat: "Sorry, we don't support {0}-based Deep Zoom Images.",
Security: "It looks like a security restriction stopped us from " +
"loading this Deep Zoom Image.",
Status: "This space unintentionally left blank ({0} {1}).",
Unknown: "Whoops, something inexplicably went wrong. Sorry!"
},
Messages: {
Loading: "Loading..."
},
Tooltips: {
FullPage: "Toggle full page",
Home: "Go home",
ZoomIn: "Zoom in",
ZoomOut: "Zoom out"
},
getString: function(prop) {
var props = prop.split('.');
var string = Sys.Extended.UI.Seadragon.Strings;
// get property, which may contain dots, meaning subproperty
for(var i = 0; i < props.length; i++)
string = string[props[i]] || {}; // in case not a subproperty
// in case the string didn't exist
if(typeof (string) != "string")
string = "";
// regular expression and lambda technique from:
// http://frogsbrain.wordpress.com/2007/04/28/javascript-stringformat-method/#comment-236
var args = arguments;
return string.replace(/\{\d+\}/g, function(capture) {
var i = parseInt(capture.match(/\d+/)) + 1;
return i < args.length ? args[i] : "";
});
},
setString: function(prop, value) {
var props = prop.split('.');
var container = Seadragon.Strings;
// get property's container, up to but not after last dot
for(var i = 0; i < props.length - 1; i++)
if(!container[props[i]])
container[props[i]] = {};
container = container[props[i]];
container[props[i]] = value;
}
};
Seadragon.Strings = Sys.Extended.UI.Seadragon.Strings;
// Constants
var QUOTA = 100; // the max number of images we should keep in memory
var MIN_PIXEL_RATIO = 0.5; // the most shrunk a tile should be
// Method of drawing
var browser = Seadragon.Utils.getBrowser();
var browserVer = Seadragon.Utils.getBrowserVersion();
// only Firefox and Opera implement <canvas> with subpixel rendering.
// update: safari 4 does too now! update: and chrome 2!
var subpixelRenders = browser == Seadragon.Browser.FIREFOX ||
browser == Seadragon.Browser.OPERA ||
(browser == Seadragon.Browser.SAFARI && browserVer >= 4) ||
(browser == Seadragon.Browser.CHROME && browserVer >= 2);
// make sure browser supports <canvas>, and only use it if we know browser
// does subpixel rendering with <canvas> (that's the main advantage)
var useCanvas =
typeof (document.createElement("canvas").getContext) == "function" &&
subpixelRenders;
Sys.Extended.UI.Seadragon.Tile = function(level, x, y, bounds, exists, url) {
// Core
this.level = level;
this.x = x;
this.y = y;
this.bounds = bounds; // where this tile fits, in normalized coordinates
this.exists = exists; // part of sparse image? tile hasn't failed to load?
this.loaded = false; // is this tile loaded?
this.loading = false; // or is this tile loading?
// Image
this.elmt = null; // the HTML element for this tile
this.image = null; // the Image object for this tile
this.url = url; // the URL of this tile's image
// Drawing
this.style = null; // alias of this.elmt.style
this.position = null; // this tile's position on screen, in pixels
this.size = null; // this tile's size on screen, in pixels
this.blendStart = null; // the start time of this tile's blending
this.opacity = null; // the current opacity this tile should be
this.distance = null; // the distance of this tile to the viewport center
this.visibility = null; // the visibility score of this tile
// Caching
this.beingDrawn = false; // whether this tile is currently being drawn
this.lastTouchTime = 0; // the time that tile was last touched
};
Sys.Extended.UI.Seadragon.Tile.prototype = {
dispose: function() {
},
toString: function() {
return this.level + "/" + this.x + "_" + this.y;
},
drawHTML: function(container) {
if(!this.loaded) {
Seadragon.Debug.error("Attempting to draw tile " + this.toString() +
" when it's not yet loaded.");
return;
}
// initialize if first time
if(!this.elmt) {
this.elmt = Seadragon.Utils.makeNeutralElement("img");
this.elmt.src = this.url;
this.style = this.elmt.style;
this.style.position = "absolute";
this.style.msInterpolationMode = "nearest-neighbor";
// IE only property. bicubic is ideal, but it causes seams.
// explicitly use nearest-neighbor so it's not overridden to
// bicubic on page zoom.
}
var elmt = this.elmt;
var style = this.style;
var position = this.position.apply(Math.floor);
var size = this.size.apply(Math.ceil);
// this was an alternate idea to hopefully make the rendering more
// accurate, by prioritizing the edges of the image and not the size,
// but it hasn't seemed to make any difference.
//var topLeft = this.position;
//var bottomRight = topLeft.plus(this.size);
//var position = topLeft.apply(Math.floor);
//var size = bottomRight.minus(topLeft).apply(Math.floor);
if(elmt.parentNode != container)
container.appendChild(elmt);
style.left = position.x + "px";
style.top = position.y + "px";
style.width = size.x + "px";
style.height = size.y + "px";
Seadragon.Utils.setElementOpacity(elmt, this.opacity);
},
drawCanvas: function(context) {
if(!this.loaded) {
Seadragon.Debug.error("Attempting to draw tile " + this.toString() +
" when it's not yet loaded.");
return;
}
var position = this.position;
var size = this.size;
context.globalAlpha = this.opacity;
context.drawImage(this.image, position.x, position.y, size.x, size.y);
},
unload: function() {
if(this.elmt && this.elmt.parentNode)
this.elmt.parentNode.removeChild(this.elmt);
this.elmt = null;
this.image = null;
this.loaded = false;
this.loading = false;
}
};
Sys.Extended.UI.Seadragon.Tile.registerClass('Sys.Extended.UI.Seadragon.Tile', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Overlay = function(elmt, loc, placement) {
// Core
this.elmt = elmt;
this.scales = (loc instanceof Sys.Extended.UI.Seadragon.Rect);
this.bounds = new Sys.Extended.UI.Seadragon.Rect(loc.x, loc.y, loc.width, loc.height);
// Drawing
this.placement = loc instanceof Sys.Extended.UI.Seadragon.Point ? placement : Sys.Extended.UI.Seadragon.OverlayPlacement.TOP_LEFT; // rects are always top-left
this.position = new Sys.Extended.UI.Seadragon.Point(loc.x, loc.y);
this.size = new Sys.Extended.UI.Seadragon.Point(loc.width, loc.height);
this.style = elmt.style;
};
Sys.Extended.UI.Seadragon.Overlay.prototype = {
adjust: function(position, size) {
switch(this.placement) {
case Sys.Extended.UI.Seadragon.OverlayPlacement.TOP_LEFT:
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.TOP:
position.x -= size.x / 2;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.TOP_RIGHT:
position.x -= size.x;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.RIGHT:
position.x -= size.x;
position.y -= size.y / 2;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.BOTTOM_RIGHT:
position.x -= size.x;
position.y -= size.y;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.BOTTOM:
position.x -= size.x / 2;
position.y -= size.y;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.BOTTOM_LEFT:
position.y -= size.y;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.LEFT:
position.y -= size.y / 2;
break;
case Sys.Extended.UI.Seadragon.OverlayPlacement.CENTER:
default:
position.x -= size.x / 2;
position.y -= size.y / 2;
break;
}
},
destroy: function() {
var elmt = this.elmt;
var style = this.style;
if(elmt.parentNode)
elmt.parentNode.removeChild(elmt);
style.top = "";
style.left = "";
style.position = "";
if(this.scales) {
style.width = "";
style.height = "";
}
},
drawHTML: function(container) {
var elmt = this.elmt;
var style = this.style;
var scales = this.scales;
if(elmt.parentNode != container)
container.appendChild(elmt);
// override calculated size if this element doesn't scale with image
if(!scales)
this.size = Seadragon.Utils.getElementSize(elmt);
var position = this.position;
var size = this.size;
// adjust position based on placement (default is center)
this.adjust(position, size);
position = position.apply(Math.floor);
size = size.apply(Math.ceil);
style.left = position.x + "px";
style.top = position.y + "px";
style.position = "absolute";
if(scales) {
style.width = size.x + "px";
style.height = size.y + "px";
}
},
update: function(loc, placement) {
this.scales = (loc instanceof Sys.Extended.UI.Seadragon.Rect);
this.bounds = new Sys.Extended.UI.Seadragon.Rect(loc.x, loc.y, loc.width, loc.height);
this.placement = loc instanceof Sys.Extended.UI.Seadragon.Point ?
placement : Sys.Extended.UI.Seadragon.OverlayPlacement.TOP_LEFT; // rects are always top-left
}
};
Sys.Extended.UI.Seadragon.Overlay.registerClass('Sys.Extended.UI.Seadragon.Overlay', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Drawer = function(source, viewport, elmt) {
this._container = Seadragon.Utils.getElement(elmt);
this._canvas = Seadragon.Utils.makeNeutralElement(useCanvas ? "canvas" : "div");
this._context = useCanvas ? this._canvas.getContext("2d") : null;
this._viewport = viewport;
this._source = source;
this.config = this._viewport.config;
this._imageLoader = new Sys.Extended.UI.Seadragon.ImageLoader(this.config.imageLoaderLimit);
this._profiler = new Sys.Extended.UI.Seadragon.Profiler();
this._minLevel = source.minLevel;
this._maxLevel = source.maxLevel;
this._tileSize = source.tileSize;
this._tileOverlap = source.tileOverlap;
this._normHeight = source.dimensions.y / source.dimensions.x;
this._cacheNumTiles = {}; // 1d dictionary [level] --> Point
this._cachePixelRatios = {}; // 1d dictionary [level] --> Point
this._tilesMatrix = {}; // 3d dictionary [level][x][y] --> Tile
this._tilesLoaded = []; // unordered list of Tiles with loaded images
this._coverage = {}; // 3d dictionary [level][x][y] --> Boolean
this._overlays = []; // unordered list of Overlays added
this._lastDrawn = []; // unordered list of Tiles drawn last frame
this._lastResetTime = 0;
this._midUpdate = false;
this._updateAgain = true;
// Properties
this.elmt = this._container;
// Constructor
this._init();
};
Sys.Extended.UI.Seadragon.Drawer.prototype = {
dispose: function() {
},
_init: function() {
this._canvas.style.width = "100%";
this._canvas.style.height = "100%";
this._canvas.style.position = "absolute";
this._container.style.textAlign = "left"; // explicit left-align
this._container.appendChild(this._canvas);
},
_compareTiles: function(prevBest, tile) {
// figure out if this tile is better than the previous best tile...
// note that if there is no prevBest, this is automatically better.
if(!prevBest)
return tile;
if(tile.visibility > prevBest.visibility)
return tile;
else if(tile.visibility == prevBest.visibility)
if(tile.distance < prevBest.distance)
return tile;
return prevBest;
},
_getNumTiles: function(level) {
if(!this._cacheNumTiles[level])
this._cacheNumTiles[level] = this._source.getNumTiles(level);
return this._cacheNumTiles[level];
},
_getPixelRatio: function(level) {
if(!this._cachePixelRatios[level])
this._cachePixelRatios[level] = this._source.getPixelRatio(level);
return this._cachePixelRatios[level];
},
// Helpers -- TILES
_getTile: function(level, x, y, time, numTilesX, numTilesY) {
if(!this._tilesMatrix[level])
this._tilesMatrix[level] = {};
if(!this._tilesMatrix[level][x])
this._tilesMatrix[level][x] = {};
// initialize tile object if first time
if(!this._tilesMatrix[level][x][y]) {
// where applicable, adjust x and y to support wrapping.
var xMod = (numTilesX + (x % numTilesX)) % numTilesX;
var yMod = (numTilesY + (y % numTilesY)) % numTilesY;
var bounds = this._source.getTileBounds(level, xMod, yMod);
var exists = this._source.tileExists(level, xMod, yMod);
var url = this._source.getTileUrl(level, xMod, yMod);
// also adjust bounds to support wrapping.
bounds.x += 1.0 * (x - xMod) / numTilesX;
bounds.y += this._normHeight * (y - yMod) / numTilesY;
this._tilesMatrix[level][x][y] = new Sys.Extended.UI.Seadragon.Tile(level, x, y, bounds, exists, url);
}
var tile = this._tilesMatrix[level][x][y];
// mark tile as touched so we don't reset it too soon
tile.lastTouchTime = time;
return tile;
},
_loadTile: function(tile, time) {
tile.loading = this._imageLoader.loadImage(tile.url,
Seadragon.Utils.createCallback(null, Function.createDelegate(this, this._onTileLoad), tile, time));
},
_onTileLoad: function(tile, time, image) {
tile.loading = false;
if(this._midUpdate) {
Seadragon.Debug.error("Tile load callback in middle of drawing routine.");
return;
} else if(!image) {
Seadragon.Debug.log("Tile " + tile + " failed to load: " + tile.url);
tile.exists = false;
return;
} else if(time < this._lastResetTime) {
Seadragon.Debug.log("Ignoring tile " + tile + " loaded before reset: " + tile.url);
return;
}
tile.loaded = true;
tile.image = image;
var insertionIndex = this._tilesLoaded.length;
if(this._tilesLoaded.length >= QUOTA) {
var cutoff = Math.ceil(Math.log(this._tileSize) / Math.log(2));
// don't delete any single-tile levels. this takes priority.
var worstTile = null;
var worstTileIndex = -1;
for(var i = this._tilesLoaded.length - 1; i >= 0; i--) {
var prevTile = this._tilesLoaded[i];
if(prevTile.level <= this._cutoff || prevTile.beingDrawn) {
continue;
} else if(!worstTile) {
worstTile = prevTile;
worstTileIndex = i;
continue;
}
var prevTime = prevTile.lastTouchTime;
var worstTime = worstTile.lastTouchTime;
var prevLevel = prevTile.level;
var worstLevel = worstTile.level;
if(prevTime < worstTime ||
(prevTime == worstTime && prevLevel > worstLevel)) {
worstTile = prevTile;
worstTileIndex = i;
}
}
if(worstTile && worstTileIndex >= 0) {
worstTile.unload();
insertionIndex = worstTileIndex;
// note: we don't want or need to delete the actual Tile
// object from tilesMatrix; that's negligible memory.
}
}
this._tilesLoaded[insertionIndex] = tile;
this._updateAgain = true;
},
_clearTiles: function() {
this._tilesMatrix = {};
this._tilesLoaded = [];
},
// Helpers -- COVERAGE
// Coverage scheme: it's required that in the draw routine, coverage for
// every tile within the viewport is initially explicitly set to false.
// This way, if a given level's coverage has been initialized, and a tile
// isn't found, it means it's offscreen and thus provides coverage (since
// there's no content needed to be covered). And if every tile that is found
// does provide coverage, the entire visible level provides coverage.
// Returns true if the given tile provides coverage to lower-level tiles of
// lower resolution representing the same content. If neither x nor y is
// given, returns true if the entire visible level provides coverage.
//
// Note that out-of-bounds tiles provide coverage in this sense, since
// there's no content that they would need to cover. Tiles at non-existent
// levels that are within the image bounds, however, do not.
_providesCoverage: function(level, x, y) {
if(!this._coverage[level])
return false;
if(x === undefined || y === undefined) {
// check that every visible tile provides coverage.
// update: protecting against properties added to the Object
// class's prototype, which can definitely (and does) happen.
var rows = this._coverage[level];
for(var i in rows)
if(rows.hasOwnProperty(i)) {
var cols = rows[i];
for(var j in cols)
if(cols.hasOwnProperty(j) && !cols[j])
return false;
}
return true;
}
return (this._coverage[level][x] === undefined ||
this._coverage[level][x][y] === undefined ||
this._coverage[level][x][y] === true);
},
// Returns true if the given tile is completely covered by higher-level
// tiles of higher resolution representing the same content. If neither x
// nor y is given, returns true if the entire visible level is covered.
_isCovered: function(level, x, y) {
if(x === undefined || y === undefined)
return this._providesCoverage(level + 1);
else
return (this._providesCoverage(level + 1, 2 * x, 2 * y) &&
this._providesCoverage(level + 1, 2 * x, 2 * y + 1) &&
this._providesCoverage(level + 1, 2 * x + 1, 2 * y) &&
this._providesCoverage(level + 1, 2 * x + 1, 2 * y + 1));
},
// Sets whether the given tile provides coverage or not.
_setCoverage: function(level, x, y, covers) {
if(!this._coverage[level]) {
Seadragon.Debug.error("Setting coverage for a tile before its " +
"level's coverage has been reset: " + level);
return;
}
if(!this._coverage[level][x])
this._coverage[level][x] = {};
this._coverage[level][x][y] = covers;
},
// Resets coverage information for the given level. This should be called
// after every draw routine. Note that at the beginning of the next draw
// routine, coverage for every visible tile should be explicitly set.
_resetCoverage: function(level) {
this._coverage[level] = {};
},
// Helpers -- SCORING
_compareTiles: function(prevBest, tile) {
// figure out if this tile is better than the previous best tile...
// note that if there is no prevBest, this is automatically better.
if(!prevBest)
return tile;
if(tile.visibility > prevBest.visibility)
return tile;
else if(tile.visibility == prevBest.visibility)
if(tile.distance < prevBest.distance)
return tile;
return prevBest;
},
// Helpers -- OVERLAYS
_getOverlayIndex: function(elmt) {
for(var i = this._overlays.length - 1; i >= 0; i--)
if(this._overlays[i].elmt == elmt)
return i;
return -1;
},
// Helpers -- CORE
_updateActual: function() {
// assume we won't need to update again after this update.
// we'll set this if we find a reason to update again.
this._updateAgain = false;
// make local references to variables & functions referenced in
// loops in order to improve perf
var _canvas = this._canvas,
_context = this._context,
_container = this._container,
_useCanvas = useCanvas,
_lastDrawn = this._lastDrawn;
// the tiles that were drawn last frame, but won't be this frame,
// can be cleared from the cache, so they should be marked as such.
while(_lastDrawn.length > 0) {
var tile = _lastDrawn.pop();
tile.beingDrawn = false;
}
// we need the size of the viewport (in pixels) in multiple places
var viewportSize = this._viewport.getContainerSize(),
viewportWidth = viewportSize.x,
viewportHeight = viewportSize.y;
// clear canvas, whether in <canvas> mode or HTML mode.
// this is important as scene may be empty this frame.
_canvas.innerHTML = "";
if(_useCanvas) {
_canvas.width = viewportWidth;
_canvas.height = viewportHeight;
_context.clearRect(0, 0, viewportWidth, viewportHeight);
// this last line shouldn't be needed. setting the width and
// height should clear <canvas>, but Firefox doesn't always.
}
// if viewport is off image entirely, don't bother drawing.
// UPDATE: logic modified to support horizontal/vertical wrapping.
var viewportBounds = this._viewport.getBounds(true),
viewportTL = viewportBounds.getTopLeft(),
viewportBR = viewportBounds.getBottomRight();
if(!this.config.wrapHorizontal && (viewportBR.x < 0 || viewportTL.x > 1))
// we're not wrapping horizontally, and viewport is off in x
return;
else if(!this.config.wrapVertical && (viewportBR.y < 0 || viewportTL.y > this._normHeight))
// we're not wrapping vertically, and viewport is off in y
return;
// the below section is commented out because it's more relevant to
// collections, where you don't want 10 items to all load their xml
// at the same time when 9 of them won't be in the viewport soon.
// same for Math functions
var _abs = Math.abs,
_ceil = Math.ceil,
_floor = Math.floor,
_log = Math.log,
_max = Math.max,
_min = Math.min;
var alwaysBlend = this.config.alwaysBlend,
blendTimeMillis = 1000 * this.config.blendTime,
immediateRender = this.config.immediateRender,
minDimension = this.config.minZoomDimension, // for backwards compatibility
minImageRatio = this.config.minImageRatio,
wrapHorizontal = this.config.wrapHorizontal,
wrapVertical = this.config.wrapVertical;
// restrain bounds of viewport relative to image.
// UPDATE: logic modified to support horizontal/vertical wrapping.
if(!wrapHorizontal) {
viewportTL.x = _max(viewportTL.x, 0);
viewportBR.x = _min(viewportBR.x, 1);
}
if(!wrapVertical) {
viewportTL.y = _max(viewportTL.y, 0);
viewportBR.y = _min(viewportBR.y, this._normHeight);
}
var best = null,
haveDrawn = false,
currentTime = new Date().getTime();
// calculate values for scoring -- this is based on TARGET values
var viewportCenter = this._viewport.pixelFromPoint(this._viewport.getCenter()),
zeroRatioT = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(0), false).x,
optimalPixelRatio = immediateRender ? 1 : zeroRatioT;
// adjust levels to iterate over -- this is based on CURRENT values
// TODO change this logic to use minImageRatio, but for backwards
// compatibility, use minDimension if it's been explicitly set.
// TEMP for now, original minDimension logic with default 64.
minDimension = minDimension || 64;
var lowestLevel = _max(this._minLevel, _floor(_log(minDimension) / _log(2))),
zeroRatioC = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(0), true).x,
highestLevel = _min(this._maxLevel, _floor(_log(zeroRatioC / MIN_PIXEL_RATIO) / _log(2)));
// with very small images, this edge case can occur...
lowestLevel = _min(lowestLevel, highestLevel);
for(var level = highestLevel; level >= lowestLevel; level--) {
var drawLevel = false;
var renderPixelRatioC = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(level), true).x; // note the .x!
// if we haven't drawn yet, only draw level if tiles are big enough
if((!haveDrawn && renderPixelRatioC >= MIN_PIXEL_RATIO) || level == lowestLevel) {
drawLevel = true;
haveDrawn = true;
} else if(!haveDrawn) {
continue;
}
this._resetCoverage(level);
// calculate scores applicable to all tiles on this level --
// note that we're basing visibility on the TARGET pixel ratio
var levelOpacity = _min(1, (renderPixelRatioC - 0.5) / 0.5),
renderPixelRatioT = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(level), false).x,
levelVisibility = optimalPixelRatio / _abs(optimalPixelRatio - renderPixelRatioT);
// only iterate over visible tiles
var tileTL = this._source.getTileAtPoint(level, viewportTL),
tileBR = this._source.getTileAtPoint(level, viewportBR),
numTiles = this._getNumTiles(level),
numTilesX = numTiles.x,
numTilesY = numTiles.y;
if(!wrapHorizontal)
tileBR.x = _min(tileBR.x, numTilesX - 1);
if(!wrapVertical)
tileBR.y = _min(tileBR.y, numTilesY - 1);
for(var x = tileTL.x; x <= tileBR.x; x++) {
for(var y = tileTL.y; y <= tileBR.y; y++) {
var tile = this._getTile(level, x, y, currentTime, numTilesX, numTilesY);
var drawTile = drawLevel;
// assume this tile doesn't cover initially
this._setCoverage(level, x, y, false);
if(!tile.exists)
// not part of sparse image, or failed to load
continue;
// if we've drawn a higher-resolution level and we're not
// going to draw this level, then say this tile does cover
// if it's covered by higher-resolution tiles. if we're not
// covered, then we should draw this tile regardless.
if(haveDrawn && !drawTile)
if(this._isCovered(level, x, y))
this._setCoverage(level, x, y, true);
else
drawTile = true;
if(!drawTile)
continue;
// calculate tile's position and size in pixels
var boundsTL = tile.bounds.getTopLeft(),
boundsSize = tile.bounds.getSize(),
positionC = this._viewport.pixelFromPoint(boundsTL, true),
sizeC = this._viewport.deltaPixelsFromPoints(boundsSize, true);
// if there is no tile overlap, we need to oversize the
// tiles by 1px to prevent seams at imperfect zooms.
// fortunately, this is not an issue with regular dzi's
// created from Deep Zoom Composer, which uses overlap.
if(!this._tileOverlap)
sizeC = sizeC.plus(new Sys.Extended.UI.Seadragon.Point(1, 1));
// calculate distance from center of viewport -- note
// that this is based on tile's TARGET position
var positionT = this._viewport.pixelFromPoint(boundsTL, false),
sizeT = this._viewport.deltaPixelsFromPoints(boundsSize, false),
tileCenter = positionT.plus(sizeT.divide(2)),
tileDistance = viewportCenter.distanceTo(tileCenter);
// update tile's scores and values
tile.position = positionC;
tile.size = sizeC;
tile.distance = tileDistance;
tile.visibility = levelVisibility;
if(tile.loaded) {
if(!tile.blendStart)
// image was just added, blend it
tile.blendStart = currentTime;
var deltaTime = currentTime - tile.blendStart;
var opacity = _min(1, deltaTime / blendTimeMillis);
if(alwaysBlend)
opacity *= levelOpacity;
tile.opacity = opacity;
// queue tile for drawing in reverse order
_lastDrawn.push(tile);
// if fully blended in, this tile now provides coverage,
// otherwise we need to update again to keep blending
if(opacity == 1)
this._setCoverage(level, x, y, true);
else if(deltaTime < blendTimeMillis)
updateAgain = true;
} else if(tile.Loading) {
// nothing to see here, move on
} else {
// means tile isn't loaded yet, so score it
best = this._compareTiles(best, tile);
}
}
}
// we may not need to draw any more lower-res levels
if(this._providesCoverage(level))
break;
}
// now draw the tiles, but in reverse order since we want higher-res
// tiles to be drawn on top of lower-res ones. also mark each tile
// as being drawn so it won't get cleared from the cache.
for(var i = _lastDrawn.length - 1; i >= 0; i--) {
var tile = _lastDrawn[i];
if(_useCanvas)
tile.drawCanvas(_context);
else
tile.drawHTML(_canvas);
tile.beingDrawn = true;
}
// draw the overlays -- TODO optimize based on viewport like tiles,
// but this is tricky for non-scaling overlays like pins...
var numOverlays = this._overlays.length;
for(var i = 0; i < numOverlays; i++) {
var overlay = this._overlays[i],
bounds = overlay.bounds;
overlay.position = this._viewport.pixelFromPoint(bounds.getTopLeft(), true);
overlay.size = this._viewport.deltaPixelsFromPoints(bounds.getSize(), true);
overlay.drawHTML(_container);
}
// load next tile if there is one to load
if(best) {
this._loadTile(best, currentTime);
this._updateAgain = true; // because we haven't finished drawing, so
// we should be re-evaluating and re-scoring
}
},
// Methods -- OVERLAYS
addOverlay: function(elmt, loc, placement) {
var elmt = Seadragon.Utils.getElement(elmt);
if(this._getOverlayIndex(elmt) >= 0)
return; // they're trying to add a duplicate overlay
this._overlays.push(new Sys.Extended.UI.Seadragon.Overlay(elmt, loc, placement));
this._updateAgain = true;
},
updateOverlay: function(elmt, loc, placement) {
var elmt = Seadragon.Utils.getElement(elmt),
i = this._getOverlayIndex(elmt);
if(i >= 0) {
this._overlays[i].update(loc, placement);
this._updateAgain = true;
}
},
removeOverlay: function(elmt) {
var elmt = Seadragon.Utils.getElement(elmt),
i = this._getOverlayIndex(elmt);
if(i >= 0) {
this._overlays[i].destroy();
this._overlays.splice(i, 1);
this._updateAgain = true;
}
},
clearOverlays: function() {
while(this._overlays.length > 0) {
this._overlays.pop().destroy();
this._updateAgain = true;
}
},
// Methods -- CORE
needsUpdate: function() {
return this._updateAgain;
},
numTilesLoaded: function() {
return this._tilesLoaded.length;
},
reset: function() {
this._clearTiles();
this._lastResetTime = new Date().getTime();
this._updateAgain = true;
},
update: function() {
this._profiler.beginUpdate();
this._midUpdate = true;
this._updateActual();
this._midUpdate = false;
this._profiler.endUpdate();
},
idle: function() {
// TODO idling function
}
};
Sys.Extended.UI.Seadragon.Drawer.registerClass('Sys.Extended.UI.Seadragon.Drawer', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.TileSource = function(width, height, tileSize, tileOverlap, minLevel, maxLevel) {
this.aspectRatio = width / height;
this.dimensions = new Sys.Extended.UI.Seadragon.Point(width, height);
this.minLevel = minLevel ? minLevel : 0;
this.maxLevel = maxLevel ? maxLevel : Math.ceil(Math.log(Math.max(width, height)) / Math.log(2));
this.tileSize = tileSize ? tileSize : 0;
this.tileOverlap = tileOverlap ? tileOverlap : 0;
};
Sys.Extended.UI.Seadragon.TileSource.prototype = {
getLevelScale: function(level) {
// equivalent to Math.pow(0.5, numLevels - level);
return 1 / (1 << (this.maxLevel - level));
},
getNumTiles: function(level) {
var scale = this.getLevelScale(level),
x = Math.ceil(scale * this.dimensions.x / this.tileSize),
y = Math.ceil(scale * this.dimensions.y / this.tileSize);
return new Sys.Extended.UI.Seadragon.Point(x, y);
},
getPixelRatio: function(level) {
var imageSizeScaled = this.dimensions.times(this.getLevelScale(level)),
rx = 1.0 / imageSizeScaled.x,
ry = 1.0 / imageSizeScaled.y;
return new Sys.Extended.UI.Seadragon.Point(rx, ry);
},
getTileAtPoint: function(level, point) {
var pixel = point.times(this.dimensions.x).times(this.getLevelScale(level));
var tx = Math.floor(pixel.x / this.tileSize),
ty = Math.floor(pixel.y / this.tileSize);
return new Sys.Extended.UI.Seadragon.Point(tx, ty);
},
getTileBounds: function(level, x, y) {
// work in scaled pixels for this level
var dimensionsScaled = this.dimensions.times(this.getLevelScale(level));
// find position, adjust for no overlap data on top and left edges
var px = (x === 0) ? 0 : this.tileSize * x - this.tileOverlap,
py = (y === 0) ? 0 : this.tileSize * y - this.tileOverlap;
// find size, adjust for no overlap data on top and left edges
var sx = this.tileSize + (x === 0 ? 1 : 2) * this.tileOverlap,
sy = this.tileSize + (y === 0 ? 1 : 2) * this.tileOverlap;
// adjust size for single-tile levels where the image size is smaller
// than the regular tile size, and for tiles on the bottom and right
// edges that would exceed the image bounds
sx = Math.min(sx, dimensionsScaled.x - px);
sy = Math.min(sy, dimensionsScaled.y - py);
// finally, normalize...
// note that isotropic coordinates ==> only dividing by scaled x!
var scale = 1.0 / dimensionsScaled.x;
return new Sys.Extended.UI.Seadragon.Rect(px * scale, py * scale, sx * scale, sy * scale);
},
getTileUrl: function(level, x, y) {
throw new Error("Method not implemented.");
},
tileExists: function(level, x, y) {
var numTiles = this.getNumTiles(level);
return level >= this.minLevel && level <= this.maxLevel &&
x >= 0 && y >= 0 && x < numTiles.x && y < numTiles.y;
}
};
Sys.Extended.UI.Seadragon.TileSource.registerClass('Sys.Extended.UI.Seadragon.TileSource', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.DziError = function(message) {
Sys.Extended.UI.Seadragon.DziError.initializeBase(this, [message]);
this.message = message;
};
Sys.Extended.UI.Seadragon.DziError.registerClass('Sys.Extended.UI.Seadragon.DziError', Error);
Sys.Extended.UI.Seadragon.DziTileSource = function(width, height, tileSize, tileOverlap, tilesUrl, fileFormat, displayRects) {
Sys.Extended.UI.Seadragon.DziTileSource.initializeBase(this, [width, height, tileSize, tileOverlap, null, null]);
this._levelRects = {};
this.tilesUrl = tilesUrl;
this.fileFormat = fileFormat;
this.displayRects = displayRects;
this._init();
};
Sys.Extended.UI.Seadragon.DziTileSource.prototype = {
_init: function() {
if(!this.displayRects)
return;
for(var i = this.displayRects.length - 1; i >= 0; i--) {
var rect = this.displayRects[i];
for(var level = rect.minLevel; level <= rect.maxLevel; level++) {
if(!this._levelRects[level])
this._levelRects[level] = [];
this._levelRects[level].push(rect);
}
}
},
getTileUrl: function(level, x, y) {
// using array join because it's faster than string concatenation
return [this.tilesUrl, level, '/', x, '_', y, '.', this.fileFormat].join('');
},
tileExists: function(level, x, y) {
var rects = this._levelRects[level];
if(!rects || !rects.length)
return true;
for(var i = rects.length - 1; i >= 0; i--) {
var rect = rects[i];
// check level
if(level < rect.minLevel || level > rect.maxLevel)
continue;
// transform rectangle coordinates to this level
var scale = this.getLevelScale(level),
xMin = rect.x * scale,
yMin = rect.y * scale,
xMax = xMin + rect.width * scale,
yMax = yMin + rect.height * scale;
// convert to rows and columns -- note that we're ignoring tile
// overlap, but it's a reasonable approximation. it errs on the side
// of false positives, which is much better than false negatives.
xMin = Math.floor(xMin / this.tileSize);
yMin = Math.floor(yMin / this.tileSize);
xMax = Math.ceil(xMax / this.tileSize);
yMax = Math.ceil(yMax / this.tileSize);
if(xMin <= x && x < xMax && yMin <= y && y < yMax)
return true;
}
return false;
}
};
Sys.Extended.UI.Seadragon.DziTileSource.registerClass('Sys.Extended.UI.Seadragon.DziTileSource', Sys.Extended.UI.Seadragon.TileSource);
Sys.Extended.UI.Seadragon._DziTileSourceHelper = function() {
};
Sys.Extended.UI.Seadragon._DziTileSourceHelper.prototype = {
createFromXml: function(xmlUrl, xmlString, callback) {
var async = typeof (callback) == "function",
error = null;
if(!xmlUrl) {
this.error = Seadragon.Strings.getString("Errors.Empty");
if(async) {
window.setTimeout(function() {
callback(null, error);
}, 1);
return null;
}
throw new Sys.Extended.UI.Seadragon.DziError(error);
}
// extract tile url
var urlParts = xmlUrl.split('/'),
filename = urlParts[urlParts.length - 1],
lastDot = filename.lastIndexOf('.');
if(lastDot > -1)
urlParts[urlParts.length - 1] = filename.slice(0, lastDot);
var tilesUrl = urlParts.join('/') + "_files/";
function finish(func, obj) {
try {
return func(obj, tilesUrl);
} catch(e) {
if(async) {
error = this.getError(e).message;
return null;
} else {
throw this.getError(e);
}
}
}
if(async) {
if(xmlString) {
var handler = Function.createDelegate(this, this.processResponse);
window.setTimeout(function() {
var source = finish(handler, Seadragon.Utils.parseXml(xmlString));
callback(source, error); // call after finish sets error
}, 1);
} else {
var handler = Function.createDelegate(this, this.processResponse);
Seadragon.Utils.makeAjaxRequest(xmlUrl, function(xhr) {
var source = finish(handler, xhr);
callback(source, error); // call after finish sets error
});
}
return null;
}
// synchronous version
if(xmlString)
return finish(Function.createDelegate(this, this.processXml), Seadragon.Utils.parseXml(xmlString));
else
return finish(Function.createDelegate(this, this.processResponse), Seadragon.Utils.makeAjaxRequest(xmlUrl));
},
processResponse: function(xhr, tilesUrl) {
if(!xhr) {
throw new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.Security"));
} else if(xhr.status !== 200 && xhr.status !== 0) {
// chrome has bug where it sends "OK" for 404
var status = xhr.status;
var statusText = (status == 404) ? "Not Found" : xhr.statusText;
throw new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.Status", status, statusText));
}
var doc = null;
if(xhr.responseXML && xhr.responseXML.documentElement)
doc = xhr.responseXML;
else if(xhr.responseText)
doc = Seadragon.Utils.parseXml(xhr.responseText);
return this.processXml(doc, tilesUrl);
},
processXml: function(xmlDoc, tilesUrl) {
if(!xmlDoc || !xmlDoc.documentElement)
throw new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.Xml"));
var root = xmlDoc.documentElement,
rootName = root.tagName;
if(rootName == "Image")
try {
return this.processDzi(root, tilesUrl);
} catch(e) {
var defMsg = Seadragon.Strings.getString("Errors.Dzi");
throw (e instanceof Sys.Extended.UI.Seadragon.DziError) ? e : new Sys.Extended.UI.Seadragon.DziError(defMsg);
}
else if(rootName == "Collection")
throw new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.Dzc"));
else if(rootName == "Error")
return this.processError(root);
throw new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.Dzi"));
},
processDzi: function(imageNode, tilesUrl) {
var fileFormat = imageNode.getAttribute("Format");
if(!Seadragon.Utils.imageFormatSupported(fileFormat))
throw new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.ImageFormat", fileFormat.toUpperCase()));
var sizeNode = imageNode.getElementsByTagName("Size")[0],
dispRectNodes = imageNode.getElementsByTagName("DisplayRect");
var width = parseInt(sizeNode.getAttribute("Width"), 10),
height = parseInt(sizeNode.getAttribute("Height"), 10),
tileSize = parseInt(imageNode.getAttribute("TileSize")),
tileOverlap = parseInt(imageNode.getAttribute("Overlap")),
dispRects = [];
for(var i = 0; i < dispRectNodes.length; i++) {
var dispRectNode = dispRectNodes[i],
rectNode = dispRectNode.getElementsByTagName("Rect")[0];
dispRects.push(new Seadragon.DisplayRect(
parseInt(rectNode.getAttribute("X"), 10),
parseInt(rectNode.getAttribute("Y"), 10),
parseInt(rectNode.getAttribute("Width"), 10),
parseInt(rectNode.getAttribute("Height"), 10),
0, // ignore MinLevel attribute, bug in Deep Zoom Composer
parseInt(dispRectNode.getAttribute("MaxLevel"), 10)
));
}
return new Sys.Extended.UI.Seadragon.DziTileSource(width, height, tileSize, tileOverlap,
tilesUrl, fileFormat, dispRects);
},
processError: function(errorNode) {
var messageNode = errorNode.getElementsByTagName("Message")[0],
message = messageNode.firstChild.nodeValue;
throw new Sys.Extended.UI.Seadragon.DziError(message);
},
getError: function(e) {
if(!(e instanceof DziError)) {
// shouldn't happen, but if it does, fail fast or at least log it
Seadragon.Debug.error(e.name + " while creating DZI from XML: " + e.message);
e = new Sys.Extended.UI.Seadragon.DziError(Seadragon.Strings.getString("Errors.Unknown"));
}
}
};
//Static objects
Sys.Extended.UI.Seadragon.DziTileSourceHelper = new Sys.Extended.UI.Seadragon._DziTileSourceHelper();
Sys.Extended.UI.Seadragon.Rect = function(x, y, width, height) {
// Properties
this.x = typeof (x) == "number" ? x : 0;
this.y = typeof (y) == "number" ? y : 0;
this.width = typeof (width) == "number" ? width : 0;
this.height = typeof (height) == "number" ? height : 0;
};
Sys.Extended.UI.Seadragon.Rect.prototype = {
getAspectRatio: function() {
return this.width / this.height;
},
getTopLeft: function() {
return new Sys.Extended.UI.Seadragon.Point(this.x, this.y);
},
getBottomRight: function() {
return new Sys.Extended.UI.Seadragon.Point(this.x + this.width, this.y + this.height);
},
getCenter: function() {
return new Sys.Extended.UI.Seadragon.Point(this.x + this.width / 2.0, this.y + this.height / 2.0);
},
getSize: function() {
return new Sys.Extended.UI.Seadragon.Point(this.width, this.height);
},
equals: function(other) {
return (other instanceof Seadragon.Rect) &&
(this.x === other.x) && (this.y === other.y) &&
(this.width === other.width) && (this.height === other.height);
},
toString: function() {
return "[" + this.x + "," + this.y + "," + this.width + "x" + this.height + "]";
}
};
Sys.Extended.UI.Seadragon.Rect.registerClass('Sys.Extended.UI.Seadragon.Rect', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Job = function(src, callback) {
this._image = null;
this._timeout = null;
this._src = src;
this._callback = callback;
this.TIMEOUT = 5000;
};
Sys.Extended.UI.Seadragon.Job.prototype = {
_finish: function(success) {
this._image.onload = null;
this._image.onabort = null;
this._image.onerror = null;
if(this._timeout)
window.clearTimeout(this._timeout);
// call on a timeout to ensure asynchronous behavior
var image = this._image,
callback = this._callback;
window.setTimeout(function() {
callback(this._src, success ? image : null);
}, 1);
},
_onloadHandler: function() {
this._finish(true);
},
_onerrorHandler: function() {
this._finish(false);
},
start: function() {
this._image = new Image();
this._image.onload = Function.createDelegate(this, this._onloadHandler);
this._image.onabort = Function.createDelegate(this, this._onerrorHandler);
this._image.onerror = Function.createDelegate(this, this._onerrorHandler);
// consider it a failure if the image times out.
this._timeout = window.setTimeout(Function.createDelegate(this, this._onerrorHandler), this.TIMEOUT);
this._image.src = this._src;
}
};
Sys.Extended.UI.Seadragon.Job.registerClass('Sys.Extended.UI.Seadragon.Job', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.ImageLoader = function(imageLoaderLimit) {
this._downloading = 0;
this.imageLoaderLimit = imageLoaderLimit;
};
Sys.Extended.UI.Seadragon.ImageLoader.prototype = {
_onComplete: function(callback, src, image) {
this._downloading--;
if(typeof (callback) == "function")
try {
callback(image);
} catch(e) {
Seadragon.Debug.error(e.name + " while executing " + src + " callback: " + e.message, e);
}
},
loadImage: function(src, callback) {
if(this._downloading >= this.imageLoaderLimit)
return false;
var func = Seadragon.Utils.createCallback(null, Function.createDelegate(this, this._onComplete), callback),
job = new Sys.Extended.UI.Seadragon.Job(src, func);
this._downloading++;
job.start();
return true;
}
};
Sys.Extended.UI.Seadragon.ImageLoader.registerClass('Sys.Extended.UI.Seadragon.ImageLoader', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Profiler = function() {
this._midUpdate = false;
this._numUpdates = 0;
this._lastBeginTime = null;
this._lastEndTime = null;
this._minUpdateTime = Infinity;
this._avgUpdateTime = 0;
this._maxUpdateTime = 0;
this._minIdleTime = Infinity;
this._avgIdleTime = 0;
this._maxIdleTime = 0;
};
Sys.Extended.UI.Seadragon.Profiler.prototype = {
// Methods -- UPDATE TIME ACCESSORS
getAvgUpdateTime: function() {
return this._avgUpdateTime;
},
getMinUpdateTime: function() {
return this._minUpdateTime;
},
getMaxUpdateTime: function() {
return this._maxUpdateTime;
},
// Methods -- IDLING TIME ACCESSORS
getAvgIdleTime: function() {
return this._avgIdleTime;
},
getMinIdleTime: function() {
return this._minIdleTime;
},
getMaxIdleTime: function() {
return this._maxIdleTime;
},
// Methods -- GENERAL ACCESSORS
isMidUpdate: function() {
return this._midUpdate;
},
getNumUpdates: function() {
return this._numUpdates;
},
// Methods -- MODIFIERS
beginUpdate: function() {
if(this._midUpdate)
this.endUpdate();
this._midUpdate = true;
this._lastBeginTime = new Date().getTime();
if(this._numUpdates < 1)
return; // this is the first update
var time = this._lastBeginTime - this._lastEndTime;
this._avgIdleTime = (this._avgIdleTime * (this._numUpdates - 1) + time) / this._numUpdates;
if(time < this._minIdleTime)
this._minIdleTime = time;
if(time > this._maxIdleTime)
this._maxIdleTime = time;
},
endUpdate: function() {
if(!this._midUpdate)
return;
this._lastEndTime = new Date().getTime();
this._midUpdate = false;
var time = this._lastEndTime - this._lastBeginTime;
this._numUpdates++;
this._avgUpdateTime = (this._avgUpdateTime * (this._numUpdates - 1) + time) / this._numUpdates;
if(time < this._minUpdateTime)
this._minUpdateTime = time;
if(time > this._maxUpdateTime)
this._maxUpdateTime = time;
},
clearProfile: function() {
this._midUpdate = false;
this._numUpdates = 0;
this._lastBeginTime = null;
this._lastEndTime = null;
this._minUpdateTime = Infinity;
this._avgUpdateTime = 0;
this._maxUpdateTime = 0;
this._minIdleTime = Infinity;
this._avgIdleTime = 0;
this._maxIdleTime = 0;
}
};
Sys.Extended.UI.Seadragon.Profiler.registerClass('Sys.Extended.UI.Seadragon.Profiler', null, Sys.IDisposable);
Seadragon.Spring = Sys.Extended.UI.Seadragon.Spring = function(initialValue, config) {
this._currentValue = typeof (initialValue) == "number" ? initialValue : 0;
this._startValue = this._currentValue;
this._targetValue = this._currentValue;
this.config = config;
this._currentTime = new Date().getTime(); // always work in milliseconds
this._startTime = this._currentTime;
this._targetTime = this._currentTime;
};
Sys.Extended.UI.Seadragon.Spring.prototype = {
_transform: function(x) {
var s = this.config.springStiffness;
return (1.0 - Math.exp(-x * s)) / (1.0 - Math.exp(-s));
},
getCurrent: function() {
return this._currentValue;
},
getTarget: function() {
return this._targetValue;
},
resetTo: function(target) {
this._targetValue = target;
this._targetTime = this._currentTime;
this._startValue = this._targetValue;
this._startTime = this._targetTime;
},
springTo: function(target) {
this._startValue = this._currentValue;
this._startTime = this._currentTime;
this._targetValue = target;
this._targetTime = this._startTime + 1000 * this.config.animationTime;
},
shiftBy: function(delta) {
this._startValue += delta;
this._targetValue += delta;
},
update: function() {
this._currentTime = new Date().getTime();
this._currentValue = (this._currentTime >= this._targetTime) ? this._targetValue :
this._startValue + (this._targetValue - this._startValue) *
this._transform((this._currentTime - this._startTime) / (this._targetTime - this._startTime));
}
};
Sys.Extended.UI.Seadragon.Spring.registerClass('Sys.Extended.UI.Seadragon.Spring', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.Viewport = function(containerSize, contentSize, config) {
this.zoomPoint = null;
this.config = config;
this._containerSize = containerSize;
this._contentSize = contentSize;
this._contentAspect = contentSize.x / contentSize.y;
this._contentHeight = contentSize.y / contentSize.x;
this._centerSpringX = new Seadragon.Spring(0, this.config);
this._centerSpringY = new Seadragon.Spring(0, this.config);
this._zoomSpring = new Seadragon.Spring(1, this.config);
this._homeBounds = new Sys.Extended.UI.Seadragon.Rect(0, 0, 1, this._contentHeight);
this.goHome(true);
this.update();
};
Sys.Extended.UI.Seadragon.Viewport.prototype = {
_getHomeZoom: function() {
var aspectFactor = this._contentAspect / this.getAspectRatio();
// if content is wider, we'll fit width, otherwise height
return (aspectFactor >= 1) ? 1 : aspectFactor;
},
_getMinZoom: function() {
var homeZoom = this._getHomeZoom();
// for backwards compatibility, respect minZoomDimension if present
if(this.config.minZoomDimension)
var zoom = (this._contentSize.x <= this._contentSize.y) ?
this.config.minZoomDimension / this._containerSize.x :
this.config.minZoomDimension / (this._containerSize.x * this._contentHeight);
else
var zoom = this.config.minZoomImageRatio * homeZoom;
return Math.min(zoom, homeZoom);
},
_getMaxZoom: function() {
var zoom = this._contentSize.x * this.config.maxZoomPixelRatio / this._containerSize.x;
return Math.max(zoom, this._getHomeZoom());
},
/// <summary>
/// Returns viewport aspect ratio
/// </summary>
/// <returns type="Number">Aspect ratio</returns>
/// <member name="cM:AjaxControlToolkit.Seadragon.Viewport.getAspectRatio" />
getAspectRatio: function() {
return this._containerSize.x / this._containerSize.y;
},
/// <summary>
/// Returns viewport container size
/// </summary>
/// <returns type="Sys.Extended.UI.Seadragon.Point">Container size</returns>
/// <member name="cM:AjaxControlToolkit.Seadragon.Viewport.getContainerSize" />
getContainerSize: function() {
return new Sys.Extended.UI.Seadragon.Point(this._containerSize.x, this._containerSize.y);
},
/// <summary>
/// Returns viewport bounds
/// </summary>
/// <returns type="Sys.Extended.Seadragon.Rect">Viewport bounds</returns>
/// <member name="cM:AjaxControlToolkit.Seadragon.Viewport.getBounds" />
getBounds: function(current) {
var center = this.getCenter(current),
width = 1.0 / this.getZoom(current),
height = width / this.getAspectRatio();
return new Sys.Extended.UI.Seadragon.Rect(center.x - width / 2.0, center.y - height / 2.0, width, height);
},
/// <summary>
/// Returns viewport center point
/// </summary>
/// <returns type="Sys.Exteded.Seadragon.Point">Viewport center point</returns>
/// <member name="cM:AjaxControlToolkit.Seadragon.Viewport.getCenter" />
getCenter: function(current) {
var centerCurrent = new Sys.Extended.UI.Seadragon.Point(this._centerSpringX.getCurrent(), this._centerSpringY.getCurrent()),
centerTarget = new Sys.Extended.UI.Seadragon.Point(this._centerSpringX.getTarget(), this._centerSpringY.getTarget());
if(current)
return centerCurrent;
else if(!this.zoomPoint)
// no adjustment necessary since we're not zooming
return centerTarget;
// to get the target center, we need to adjust for the zoom point.
// we'll do this in the same way as the update() method.
var oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
// manually calculate bounds based on this unadjusted target center.
// this is mostly a duplicate of getBounds() above. note that this is
// based on the TARGET zoom but the CURRENT center.
var zoom = this.getZoom(),
width = 1.0 / zoom,
height = width / this.getAspectRatio(),
bounds = new Sys.Extended.UI.Seadragon.Rect(centerCurrent.x - width / 2.0, centerCurrent.y - height / 2.0, width, height);
// the conversions here are identical to the pixelFromPoint() and
// deltaPointsFromPixels() methods.
var newZoomPixel = this.zoomPoint.minus(bounds.getTopLeft()).times(this._containerSize.x / bounds.width),
deltaZoomPixels = newZoomPixel.minus(oldZoomPixel),
deltaZoomPoints = deltaZoomPixels.divide(this._containerSize.x * zoom);
// finally, shift center to negate the change.
return centerTarget.plus(deltaZoomPoints);
},
/// <summary>
/// Returns viewport current zoom level
/// </summary>
/// <returns type="Number">Viewport current zoom level</returns>
/// <member name="cM:AjaxControlToolkit.Seadragon.Viewport.getZoom" />
getZoom: function(current) {
if(current)
return this._zoomSpring.getCurrent();
else
return this._zoomSpring.getTarget();
},
// Methods -- MODIFIERS
applyConstraints: function(immediately) {
// first, apply zoom constraints
var actualZoom = this.getZoom();
var constrainedZoom = Math.max(Math.min(actualZoom, this._getMaxZoom()), this._getMinZoom());
if(actualZoom != constrainedZoom)
this.zoomTo(constrainedZoom, this.zoomPoint, immediately);
// then, apply pan constraints
var bounds = this.getBounds(),
visibilityRatio = this.config.visibilityRatio;
// threshold in normalized coordinates
var horThres = visibilityRatio * bounds.width,
verThres = visibilityRatio * bounds.height;
// amount visible in normalized coordinates
var left = bounds.x + bounds.width,
right = 1 - bounds.x,
top = bounds.y + bounds.height,
bottom = this._contentHeight - bounds.y;
// adjust viewport horizontally -- in normalized coordinates!
var dx = 0;
if(this.config.wrapHorizontal) { }
// nothing to constrain
else if(left < horThres)
dx = horThres - left;
else if(right < horThres)
dx = right - horThres;
// adjust viewport vertically -- in normalized coordinates!
var dy = 0;
if(this.config.wrapVertical) { }
// nothing to constrain
else if(top < verThres)
dy = verThres - top;
else if(bottom < verThres)
dy = bottom - verThres;
// pan if we aren't zooming, otherwise set the zoom point if we are.
// we've already implemented logic in fitBounds() for this.
if(dx || dy) {
bounds.x += dx;
bounds.y += dy;
this.fitBounds(bounds, immediately);
}
},
ensureVisible: function(immediately) {
// for backwards compatibility
this.applyConstraints(immediately);
},
fitBounds: function(bounds, immediately) {
var aspect = this.getAspectRatio(),
center = bounds.getCenter();
// resize bounds to match viewport's aspect ratio, maintaining center.
// note that zoom = 1/width, and width = height*aspect.
var newBounds = new Sys.Extended.UI.Seadragon.Rect(bounds.x, bounds.y, bounds.width, bounds.height);
if(newBounds.getAspectRatio() >= aspect) {
// width is bigger relative to viewport, resize height
newBounds.height = bounds.width / aspect;
newBounds.y = center.y - newBounds.height / 2;
} else {
// height is bigger relative to viewport, resize width
newBounds.width = bounds.height * aspect;
newBounds.x = center.x - newBounds.width / 2;
}
// stop movement first! this prevents the operation from missing
this.panTo(this.getCenter(true), true);
this.zoomTo(this.getZoom(true), null, true);
// capture old values for bounds and width. we need both, but we'll
// also use both for redundancy, to protect against precision errors.
// note: use target bounds, since update() hasn't been called yet!
var oldBounds = this.getBounds(),
oldZoom = this.getZoom();
// if we're already at the correct zoom, just pan and we're done.
// we'll check both zoom and bounds for redundancy, to protect against
// precision errors (see note below).
var newZoom = 1.0 / newBounds.width;
if(newZoom == oldZoom || newBounds.width == oldBounds.width) {
this.panTo(center, immediately);
return;
}
// otherwise, we need to zoom about the only point whose pixel transform
// is constant between the old and new bounds. this is just tricky math.
var refPoint = oldBounds.getTopLeft().times(this._containerSize.x / oldBounds.width).minus(
newBounds.getTopLeft().times(this._containerSize.x / newBounds.width)).divide(
this._containerSize.x / oldBounds.width - this._containerSize.x / newBounds.width);
// note: that last line (cS.x / oldB.w - cS.x / newB.w) was causing a
// divide by 0 in the case that oldBounds.width == newBounds.width.
// that should have been picked up by the zoom check, but in certain
// cases, the math is slightly off and the zooms are different. so now,
// the zoom check has an extra check added.
this.zoomTo(newZoom, refPoint, immediately);
},
goHome: function(immediately) {
// calculate center adjusted for zooming
var center = this.getCenter();
// if we're wrapping horizontally, "unwind" the horizontal spring
if(this.config.wrapHorizontal) {
// this puts center.x into the range [0, 1) always
center.x = (1 + (center.x % 1)) % 1;
this._centerSpringX.resetTo(center.x);
this._centerSpringX.update();
}
// if we're wrapping vertically, "unwind" the vertical spring
if(this.config.wrapVertical) {
// this puts center.y into the range e.g. [0, 0.75) always
center.y = (this._contentHeight + (center.y % this._contentHeight)) % this._contentHeight;
this._centerSpringY.resetTo(center.y);
this._centerSpringY.update();
}
this.fitBounds(this._homeBounds, immediately);
},
panBy: function(delta, immediately) {
// this breaks if we call self.getCenter(), since that adjusts the
// center for zoom. we don't want that, so use the unadjusted center.
var center = new Sys.Extended.UI.Seadragon.Point(this._centerSpringX.getTarget(),
this._centerSpringY.getTarget());
this.panTo(center.plus(delta), immediately);
},
panTo: function(center, immediately) {
if(immediately) {
this._centerSpringX.resetTo(center.x);
this._centerSpringY.resetTo(center.y);
} else {
this._centerSpringX.springTo(center.x);
this._centerSpringY.springTo(center.y);
}
},
zoomBy: function(factor, refPoint, immediately) {
this.zoomTo(this._zoomSpring.getTarget() * factor, refPoint, immediately);
},
zoomTo: function(zoom, refPoint, immediately) {
// we used to constrain zoom automatically here; now it needs to be
// explicitly constrained, via applyConstraints().
//zoom = Math.max(zoom, getMinZoom());
//zoom = Math.min(zoom, getMaxZoom());
if(immediately)
this._zoomSpring.resetTo(zoom);
else
this._zoomSpring.springTo(zoom);
this.zoomPoint = refPoint instanceof Sys.Extended.UI.Seadragon.Point ? refPoint : null;
},
resize: function(newContainerSize, maintain) {
// default behavior: just ensure the visible content remains visible.
// note that this keeps the center (relative to the content) constant.
var oldBounds = this.getBounds(),
newBounds = oldBounds,
widthDeltaFactor = newContainerSize.x / this._containerSize.x;
// update container size, but make copy first
this._containerSize = new Sys.Extended.UI.Seadragon.Point(newContainerSize.x, newContainerSize.y);
if(maintain) {
// no resize relative to screen, resize relative to viewport.
// keep origin constant, zoom out (increase bounds) by delta factor.
newBounds.width = oldBounds.width * widthDeltaFactor;
newBounds.height = newBounds.width / this.getAspectRatio();
}
this.fitBounds(newBounds, true);
},
update: function() {
var oldCenterX = this._centerSpringX.getCurrent(),
oldCenterY = this._centerSpringY.getCurrent(),
oldZoom = this._zoomSpring.getCurrent();
// remember position of zoom point
if(this.zoomPoint)
var oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
// now update zoom only, don't update pan yet
this._zoomSpring.update();
// adjust for change in position of zoom point, if we've zoomed
if(this.zoomPoint && this._zoomSpring.getCurrent() != oldZoom) {
var newZoomPixel = this.pixelFromPoint(this.zoomPoint, true),
deltaZoomPixels = newZoomPixel.minus(oldZoomPixel),
deltaZoomPoints = this.deltaPointsFromPixels(deltaZoomPixels, true);
// shift pan to negate the change
this._centerSpringX.shiftBy(deltaZoomPoints.x);
this._centerSpringY.shiftBy(deltaZoomPoints.y);
} else {
// don't try to adjust next time; this improves performance
this.zoomPoint = null;
}
// now after adjustment, update pan
this._centerSpringX.update();
this._centerSpringY.update();
return this._centerSpringX.getCurrent() != oldCenterX ||
this._centerSpringY.getCurrent() != oldCenterY ||
this._zoomSpring.getCurrent() != oldZoom;
},
// Methods -- CONVERSION HELPERS
deltaPixelsFromPoints: function(deltaPoints, current) {
return deltaPoints.times(this._containerSize.x * this.getZoom(current));
},
deltaPointsFromPixels: function(deltaPixels, current) {
return deltaPixels.divide(this._containerSize.x * this.getZoom(current));
},
pixelFromPoint: function(point, current) {
var bounds = this.getBounds(current);
return point.minus(bounds.getTopLeft()).times(this._containerSize.x / bounds.width);
},
pointFromPixel: function(pixel, current) {
var bounds = this.getBounds(current);
return pixel.divide(this._containerSize.x / bounds.width).plus(bounds.getTopLeft());
}
};
Sys.Extended.UI.Seadragon.Viewport.registerClass('Sys.Extended.UI.Seadragon.Viewport', null, Sys.IDisposable);
Sys.Extended.UI.Seadragon.DisplayRect = function(x, y, width, height, minLevel, maxLevel) {
Sys.Extended.UI.Seadragon.DisplayRect.initializeBase(this, [x, y, width, height]);
this.minLevel = minLevel;
this.maxLevel = maxLevel;
};
Sys.Extended.UI.Seadragon.DisplayRect.registerClass('Sys.Extended.UI.Seadragon.DisplayRect', Sys.Extended.UI.Seadragon.Rect);